HomeSort by relevance Sort by last modified time
    Searched refs:fragColorVar (Results 1 - 2 of 2) sorted by null

  /external/deqp/framework/randomshaders/
rsgShaderGenerator.cpp 206 Variable* fragColorVar = m_state.getVariableManager().allocate(VariableType(VariableType::TYPE_FLOAT, 4), Variable::STORAGE_SHADER_OUT, getFragColorName(m_state));
207 ValueRange valueRange(fragColorVar->getType());
212 fragColorVar->setLayoutLocation(0); // Bind color output to location 0 (applies to GLSL ES 3.0 onwards).
214 m_state.getVariableManager().setValue(fragColorVar, valueRange);
rsgProgramExecutor.cpp 286 const Variable* fragColorVar = DE_NULL;
295 fragColorVar = *i;
299 TCU_CHECK(fragColorVar);
342 ExecConstValueAccess colorValue = execCtx.getValue(fragColorVar);

Completed in 58 milliseconds