HomeSort by relevance Sort by last modified time
    Searched refs:fragNdx (Results 1 - 25 of 29) sorted by null

1 2

  /external/deqp/framework/referencerenderer/
rrShadingContext.hpp 53 void writeFragmentOutput (const FragmentShadingContext& context, int packetNdx, int fragNdx, int outputNdx, const T& value)
56 DE_ASSERT(fragNdx >= 0 && fragNdx < 4);
59 context.outputArray[outputNdx + context.numFragmentOutputs*(fragNdx + packetNdx*4)] = value;
65 tcu::Vector<T, 4> readPointVarying (const FragmentPacket& packet, const FragmentShadingContext& context, int varyingLoc, int fragNdx)
67 DE_UNREF(fragNdx);
74 tcu::Vector<T, 4> readLineVarying (const FragmentPacket& packet, const FragmentShadingContext& context, int varyingLoc, int fragNdx)
76 return packet.barycentric[0][fragNdx] * context.varyings[0][varyingLoc].get<T>()
77 + packet.barycentric[1][fragNdx] * context.varyings[1][varyingLoc].get<T>();
81 tcu::Vector<T, 4> readTriangleVarying (const FragmentPacket& packet, const FragmentShadingContext& context, int varyingLoc, int fragNdx)
    [all...]
rrRasterizer.cpp 713 for (int fragNdx = 0; fragNdx < 4; fragNdx++)
715 e01[sampleNdx][fragNdx] = evaluateEdge(m_edge01, sx[fragNdx] + ox, sy[fragNdx] + oy);
716 e12[sampleNdx][fragNdx] = evaluateEdge(m_edge12, sx[fragNdx] + ox, sy[fragNdx] + oy);
717 e20[sampleNdx][fragNdx] = evaluateEdge(m_edge20, sx[fragNdx] + ox, sy[fragNdx] + oy)
    [all...]
rrRenderer.cpp     [all...]
rrFragmentOperations.cpp 83 int fragNdx = fragNdxOffset + regSampleNdx/numSamplesPerFragment;
85 if (!isInsideRect(inputFragments[fragNdx].pixelCoord, scissorRect))
    [all...]
  /external/deqp/modules/gles3/functional/
es3fFboTestUtil.cpp 132 for (int fragNdx = 0; fragNdx < 4; ++fragNdx)
133 rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, color);
138 for (int fragNdx = 0; fragNdx < 4; ++fragNdx)
139 rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, icolor);
144 for (int fragNdx = 0; fragNdx < 4; ++fragNdx
    [all...]
es3fDepthTests.cpp 104 for (int fragNdx = 0; fragNdx < 4; ++fragNdx)
105 rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, color);
es3fStencilTests.cpp 108 for (int fragNdx = 0; fragNdx < 4; ++fragNdx)
109 rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, color);
es3fTextureUnitTests.cpp 674 for (int fragNdx = 0; fragNdx < 4; ++fragNdx)
675 outColors[fragNdx] += colorMultiplier * (texSamples[fragNdx]*m_texScales[unitNdx] + m_texBiases[unitNdx]);
679 for (int fragNdx = 0; fragNdx < 4; ++fragNdx)
680 rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, outColors[fragNdx]);
    [all...]
es3fShaderBuiltinVarTests.cpp 926 for (int fragNdx = 0; fragNdx < 4; ++fragNdx)
927 rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, rr::readVarying<float>(packet, context, VARYINGLOC_COLOR, fragNdx));
    [all...]
es3fDrawTests.cpp 627 for (int fragNdx = 0; fragNdx < 4; ++fragNdx)
628 rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, rr::readTriangleVarying<float>(packets[packetNdx], context, 0, fragNdx));
    [all...]
es3fPolygonOffsetTests.cpp 249 for (int fragNdx = 0; fragNdx < 4; ++fragNdx)
250 rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, rr::readTriangleVarying<float>(packet, context, VARYINGLOC_COLOR, fragNdx));
    [all...]
  /external/deqp/modules/gles31/functional/
es31fFboTestUtil.cpp 225 for (int fragNdx = 0; fragNdx < 4; ++fragNdx)
227 const tcu::Vec4 coord = rr::readTriangleVarying<float>(packets[packetNdx], context, 0, fragNdx);
228 texCoords[fragNdx] = tcu::Vec2(coord.x(), coord.y());
232 for (int fragNdx = 0; fragNdx < 4; ++fragNdx)
233 colors[fragNdx] = tcu::Vec4(0.0f);
245 for (int fragNdx = 0; fragNdx < 4; ++fragNdx
    [all...]
es31fGeometryShaderTests.cpp 224 for (int fragNdx = 0; fragNdx < 4; ++fragNdx)
225 rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, rr::readVarying<float>(packets[packetNdx], context, 0, fragNdx));
331 for (int fragNdx = 0; fragNdx < 4; ++fragNdx)
332 rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, rr::readVarying<float>(packets[packetNdx], context, 0, fragNdx));
    [all...]
  /external/deqp/framework/randomshaders/
rsgProgramExecutor.cpp 322 for (int fragNdx = packetStart; fragNdx < packetEnd; fragNdx++)
324 int y = fragNdx/width;
325 int x = fragNdx - y*width;
329 interpolateFragmentInput(access, fragNdx-packetStart,
343 for (int fragNdx = packetStart; fragNdx < packetEnd; fragNdx++)
345 int y = fragNdx/width
    [all...]
  /external/deqp/modules/glshared/
glsRandomShaderProgram.cpp 273 for (int fragNdx = 0; fragNdx < rr::NUM_FRAGMENTS_PER_PACKET; fragNdx++)
275 const tcu::Vec4 varValue = rr::readVarying<float>(packet, context, varNdx, fragNdx);
276 const int dstNdx = packetNdx*rr::NUM_FRAGMENTS_PER_PACKET + fragNdx;
291 for (int fragNdx = 0; fragNdx < rr::NUM_FRAGMENTS_PER_PACKET; fragNdx++)
293 const int srcNdx = packetNdx*rr::NUM_FRAGMENTS_PER_PACKET + fragNdx;
299 rr::writeFragmentOutput(context, packetOffset+packetNdx, fragNdx, 0, color)
    [all...]
glsRasterizationTestUtil.cpp     [all...]
glsVertexArrayTests.cpp 904 for (int fragNdx = 0; fragNdx < 4; ++fragNdx)
905 rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, color);
    [all...]
  /external/deqp/modules/gles2/functional/
es2fDepthTests.cpp 101 for (int fragNdx = 0; fragNdx < 4; ++fragNdx)
102 rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, color);
es2fTextureSpecificationTests.cpp 151 for (int fragNdx = 0; fragNdx < 4; ++fragNdx)
153 const tcu::Vec4 coord = rr::readTriangleVarying<float>(packets[packetNdx], context, 0, fragNdx);
160 rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, tcu::Vec4(f0, f1, 1.0f-f0, 1.0f-f1));
217 for (int fragNdx = 0; fragNdx < 4; ++fragNdx)
219 const tcu::Vec4 coord = rr::readTriangleVarying<float>(packets[packetNdx], context, 0, fragNdx);
220 texCoords[fragNdx] = tcu::Vec2(coord.x(), coord.y())
    [all...]
es2fTextureUnitTests.cpp 520 for (int fragNdx = 0; fragNdx < 4; ++fragNdx)
521 outColors[fragNdx] += colorMultiplier * texSamples[fragNdx];
525 for (int fragNdx = 0; fragNdx < 4; ++fragNdx)
526 rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, outColors[fragNdx]);
    [all...]
es2fStencilTests.cpp 105 for (int fragNdx = 0; fragNdx < 4; ++fragNdx)
106 rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, color);
es2fFboRenderTest.cpp 106 for (int fragNdx = 0; fragNdx < 4; ++fragNdx)
107 rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, color);
160 for (int fragNdx = 0; fragNdx < 4; ++fragNdx)
162 const tcu::Vec4 v_coord = rr::readVarying<float>(packets[packetNdx], context, 0, fragNdx);
165 rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, this->m_uniforms[0].sampler.tex2D->sample(v_coord.x(), v_coord.y(), lod));
223 for (int fragNdx = 0; fragNdx < 4; ++fragNdx
    [all...]
es2fPolygonOffsetTests.cpp 246 for (int fragNdx = 0; fragNdx < 4; ++fragNdx)
247 rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, rr::readTriangleVarying<float>(packet, context, VARYINGLOC_COLOR, fragNdx));
    [all...]
  /external/deqp/framework/opengl/simplereference/
sglrReferenceContext.cpp     [all...]
  /external/deqp/modules/egl/
teglRenderTests.cpp 239 for (int fragNdx = 0; fragNdx < 4; ++fragNdx)
240 rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, rr::readVarying<float>(packet, context, VaryingLoc_Color, fragNdx));
    [all...]

Completed in 1407 milliseconds

1 2