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    Searched refs:frameBuffer (Results 1 - 17 of 17) sorted by null

  /external/chromium_org/third_party/WebKit/Source/web/
WebImageDecoder.cpp 99 ImageFrame* const frameBuffer = m_private->frameBufferAtIndex(index);
100 if (!frameBuffer)
102 return frameBuffer->status() == ImageFrame::FrameComplete;
108 ImageFrame* const frameBuffer = m_private->frameBufferAtIndex(index);
109 if (!frameBuffer)
111 RefPtr<NativeImageSkia> image = frameBuffer->asNewNativeImage();
  /external/chromium_org/third_party/skia/src/gpu/gl/debug/
GrGLCreateDebugInterface.cpp 211 GrFrameBufferObj *frameBuffer = GR_FIND(frameBufferID,
215 GrDebugGL::getInstance()->setFrameBuffer(frameBuffer);
255 GrFrameBufferObj *frameBuffer = GrDebugGL::getInstance()->getFrameBuffer();
259 if (frameBuffer->getColor() &&
260 textures[i] == frameBuffer->getColor()->getID()) {
261 frameBuffer->setColor(NULL);
263 if (frameBuffer->getDepth() &&
264 textures[i] == frameBuffer->getDepth()->getID()) {
265 frameBuffer->setDepth(NULL);
267 if (frameBuffer->getStencil() &
391 GrFrameBufferObj *framebuffer = GrDebugGL::getInstance()->getFrameBuffer(); local
431 GrFrameBufferObj *framebuffer = GrDebugGL::getInstance()->getFrameBuffer(); local
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GrDebugGL.cpp 146 void GrDebugGL::setFrameBuffer(GrFrameBufferObj *frameBuffer) {
155 fFrameBuffer = frameBuffer;
GrDebugGL.h 73 void setFrameBuffer(GrFrameBufferObj *frameBuffer);
  /external/skia/src/gpu/gl/debug/
GrGLCreateDebugInterface.cpp 211 GrFrameBufferObj *frameBuffer = GR_FIND(frameBufferID,
215 GrDebugGL::getInstance()->setFrameBuffer(frameBuffer);
255 GrFrameBufferObj *frameBuffer = GrDebugGL::getInstance()->getFrameBuffer();
259 if (NULL != frameBuffer->getColor() &&
260 textures[i] == frameBuffer->getColor()->getID()) {
261 frameBuffer->setColor(NULL);
263 if (NULL != frameBuffer->getDepth() &&
264 textures[i] == frameBuffer->getDepth()->getID()) {
265 frameBuffer->setDepth(NULL);
267 if (NULL != frameBuffer->getStencil() &
391 GrFrameBufferObj *framebuffer = GrDebugGL::getInstance()->getFrameBuffer(); local
431 GrFrameBufferObj *framebuffer = GrDebugGL::getInstance()->getFrameBuffer(); local
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GrDebugGL.cpp 145 void GrDebugGL::setFrameBuffer(GrFrameBufferObj *frameBuffer) {
154 fFrameBuffer = frameBuffer;
GrDebugGL.h 73 void setFrameBuffer(GrFrameBufferObj *frameBuffer);
  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d11/
Clear11.h 7 // Clear11.h: Framebuffer clear utility class.
20 class Framebuffer;
34 // Clears the framebuffer with the supplied clear parameters, assumes that the framebuffer is currently applied.
35 gl::Error clearFramebuffer(const gl::ClearParameters &clearParams, gl::Framebuffer *frameBuffer);
Clear11.cpp 7 // Clear11.cpp: Framebuffer clear utility class.
14 #include "libGLESv2/Framebuffer.h"
151 gl::Error Clear11::clearFramebuffer(const gl::ClearParameters &clearParams, gl::Framebuffer *frameBuffer)
169 if (frameBuffer->getFirstColorbuffer() != NULL)
171 gl::FramebufferAttachment *attachment = frameBuffer->getFirstColorbuffer();
176 else if (frameBuffer->getDepthOrStencilbuffer() != NULL)
178 gl::FramebufferAttachment *attachment = frameBuffer->getDepthOrStencilbuffer();
209 if (clearParams.clearColor[colorAttachment] && frameBuffer->isEnabledColorAttachment(colorAttachment))
211 gl::FramebufferAttachment *attachment = frameBuffer->getColorbuffer(colorAttachment)
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Renderer11.h 69 virtual void setBlendState(gl::Framebuffer *framebuffer, const gl::BlendState &blendState, const gl::ColorF &blendColor,
79 virtual bool applyRenderTarget(gl::Framebuffer *frameBuffer);
80 virtual void applyShaders(gl::ProgramBinary *programBinary, const gl::VertexFormat inputLayout[], const gl::Framebuffer *framebuffer,
92 virtual gl::Error clear(const gl::ClearParameters &clearParams, gl::Framebuffer *frameBuffer);
123 virtual bool copyImage2D(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat
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Renderer11.cpp 13 #include "libGLESv2/Framebuffer.h"
603 void Renderer11::setBlendState(gl::Framebuffer *framebuffer, const gl::BlendState &blendState, const gl::ColorF &blendColor,
612 gl::Error error = mStateCache.getBlendState(framebuffer, blendState, &dxBlendState);
799 bool Renderer11::applyRenderTarget(gl::Framebuffer *framebuffer)
810 const gl::ColorbufferInfo &colorbuffers = framebuffer->getColorbuffersForRender();
820 // check for zero-sized default framebuffer, which is a special case.
859 gl::FramebufferAttachment *depthStencil = framebuffer->getDepthbuffer();
866 else if (framebuffer->getStencilbuffer()
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  /external/qemu/distrib/sdl-1.2.15/src/video/qtopia/
SDL_QWin.cc 167 // write to framebuffer
244 uchar *fb = (uchar*)my_painter->frameBuffer();
274 ushort *fb = (ushort*)my_painter->frameBuffer();
280 uchar *fb = (uchar*)my_painter->frameBuffer();
304 uchar *fb = (uchar*)my_painter->frameBuffer();
328 ushort *fb = (ushort*)my_painter->frameBuffer();
  /cts/suite/cts/deviceTests/browserbench/assets/octane/
gbemu.js     [all...]
  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/
Renderer.h 41 class Framebuffer;
119 virtual void setBlendState(gl::Framebuffer *framebuffer, const gl::BlendState &blendState, const gl::ColorF &blendColor,
128 virtual bool applyRenderTarget(gl::Framebuffer *frameBuffer) = 0;
129 virtual void applyShaders(gl::ProgramBinary *programBinary, const gl::VertexFormat inputLayout[], const gl::Framebuffer *framebuffer,
142 virtual gl::Error clear(const gl::ClearParameters &clearParams, gl::Framebuffer *frameBuffer) = 0;
178 virtual bool copyImage2D(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat
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  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d9/
Renderer9.h 70 virtual void setBlendState(gl::Framebuffer *framebuffer, const gl::BlendState &blendState, const gl::ColorF &blendColor,
79 virtual bool applyRenderTarget(gl::Framebuffer *frameBuffer);
80 virtual void applyShaders(gl::ProgramBinary *programBinary, const gl::VertexFormat inputLayout[], const gl::Framebuffer *framebuffer,
94 virtual gl::Error clear(const gl::ClearParameters &clearParams, gl::Framebuffer *frameBuffer);
127 virtual bool copyImage2D(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat
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Renderer9.cpp 32 #include "libGLESv2/Framebuffer.h"
755 void Renderer9::setBlendState(gl::Framebuffer *framebuffer, const gl::BlendState &blendState, const gl::ColorF &blendColor,
810 gl::FramebufferAttachment *attachment = framebuffer->getFirstColorbuffer();
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  /external/deqp/modules/egl/
teglImageFormatTests.cpp 572 GLuint frameBuffer = 1;
573 GLU_CHECK_CALL(glBindFramebuffer(GL_FRAMEBUFFER, frameBuffer));
672 GLU_CHECK_CALL(glDeleteFramebuffers(1, &frameBuffer));
814 deUint32 framebuffer; local
815 glGenFramebuffers(1, &framebuffer);
816 TCU_CHECK(framebuffer != (GLuint)-1);
817 GLU_CHECK_CALL(glBindFramebuffer(GL_FRAMEBUFFER, framebuffer));
856 GLU_CHECK_CALL(glDeleteFramebuffers(1, &framebuffer));
988 deUint32 framebuffer; local
1339 deUint32 framebuffer; local
1401 deUint32 framebuffer; local
1460 deUint32 framebuffer; local
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