HomeSort by relevance Sort by last modified time
    Searched refs:gMaxNumberOfQuads (Results 1 - 4 of 4) sorted by null

  /frameworks/base/libs/hwui/
Caches.cpp 410 uint16_t* regionIndices = new uint16_t[gMaxNumberOfQuads * 6];
411 for (uint32_t i = 0; i < gMaxNumberOfQuads; i++) {
424 glBufferData(GL_ELEMENT_ARRAY_BUFFER, gMaxNumberOfQuads * 6 * sizeof(uint16_t),
691 mRegionMesh = new TextureVertex[gMaxNumberOfQuads * 4];
Caches.h 66 static const uint32_t gMaxNumberOfQuads = 2048;
193 * gMaxNumberOfQuads quads.
FontRenderer.cpp 400 CacheTexture* cacheTexture = new CacheTexture(width, height, format, gMaxNumberOfQuads);
OpenGLRenderer.cpp     [all...]

Completed in 78 milliseconds