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    Searched refs:genFragmentSource (Results 1 - 12 of 12) sorted by null

  /external/deqp/modules/gles31/functional/
es31fMultisampleShaderRenderCase.hpp 92 virtual std::string genFragmentSource (int numTargetSamples) const = 0;
es31fShaderMultisampleInterpolationTests.cpp 187 std::string genFragmentSource (int numTargetSamples) const;
280 std::string SampleQualifierRenderCase::genFragmentSource (int numTargetSamples) const
370 std::string genFragmentSource (int numTargetSamples) const;
488 std::string InterpolateAtSampleRenderCase::genFragmentSource (int numTargetSamples) const
633 std::string genFragmentSource (int numTargetSamples) const;
688 std::string SingleSampleInterpolateAtSampleCase::genFragmentSource (int numTargetSamples) const
825 std::string genFragmentSource (int numTargetSamples) const;
871 std::string CentroidQualifierAtSampleCase::genFragmentSource (int numTargetSamples) const
924 std::string genFragmentSource (int numTargetSamples) const;
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es31fSampleVariableTests.cpp 286 std::string genFragmentSource (int numTargetSamples) const;
305 std::string NumSamplesCase::genFragmentSource (int numTargetSamples) const
335 std::string genFragmentSource (int numTargetSamples) const;
379 std::string MaxSamplesCase::genFragmentSource (int numTargetSamples) const
413 std::string genFragmentSource (int numTargetSamples) const;
462 std::string SampleIDCase::genFragmentSource (int numTargetSamples) const
585 std::string genFragmentSource (int numTargetSamples) const;
629 std::string SamplePosDistributionCase::genFragmentSource (int numTargetSamples) const
883 std::string genFragmentSource (int numTargetSamples) const;
966 std::string SamplePosCorrectnessCase::genFragmentSource (int numTargetSamples) cons
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es31fShaderTextureSizeTests.cpp 78 std::string genFragmentSource (void);
171 m_shader = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(s_positionVertexShaderSource) << glu::FragmentSource(genFragmentSource()));
302 std::string TextureSizeCase::genFragmentSource (void)
es31fSampleShadingTests.cpp 467 std::string genFragmentSource (int numSamples) const;
620 std::string SampleShadingRenderingCase::genFragmentSource (int numSamples) const
es31fMultisampleShaderRenderCase.cpp 287 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(genVertexSource(m_numTargetSamples)) << glu::FragmentSource(genFragmentSource(m_numTargetSamples)));
453 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(genVertexSource(m_numTargetSamples)) << glu::FragmentSource(genFragmentSource(m_numTargetSamples)));
es31fGeometryShaderTests.cpp 916 std::string genFragmentSource (VariableTest test) const;
929 << sglr::pdec::FragmentSource(genFragmentSource(test))
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es31fTessellationGeometryInteractionTests.cpp     [all...]
  /external/deqp/modules/gles2/stress/
es2sSpecialFloatTests.cpp 117 virtual std::string genFragmentSource (void) const = 0;
161 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(genVertexSource()) << glu::FragmentSource(genFragmentSource()));
533 std::string genFragmentSource (void) const;
744 std::string VertexAttributeCase::genFragmentSource (void) const
795 std::string genFragmentSource (void) const;
938 std::string UniformCase::genFragmentSource (void) const
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  /external/deqp/modules/gles3/stress/
es3sSpecialFloatTests.cpp 120 virtual std::string genFragmentSource (void) const = 0;
164 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(genVertexSource()) << glu::FragmentSource(genFragmentSource()));
545 std::string genFragmentSource (void) const;
757 std::string VertexAttributeCase::genFragmentSource (void) const
810 std::string genFragmentSource (void) const;
956 std::string UniformCase::genFragmentSource (void) const
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  /external/deqp/modules/glshared/
glsVertexArrayTests.cpp 788 static std::string genFragmentSource (const glu::RenderContext& ctx);
1052 std::string ContextShaderProgram::genFragmentSource (const glu::RenderContext& ctx)
1166 decl << sglr::pdec::FragmentSource(genFragmentSource(ctx));
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glsDrawTest.cpp     [all...]

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