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    Searched refs:genTexture (Results 1 - 10 of 10) sorted by null

  /cts/suite/cts/deviceTests/opengl/jni/graphics/
GLUtils.h 43 static GLuint genTexture(int texWidth, int texHeight, int fill);
GLUtils.cpp 210 GLuint GLUtils::genTexture(int texWidth, int texHeight, int fill) {
Renderer.cpp 143 mFboTexId = GLUtils::genTexture(mFboWidth, mFboHeight, 0);
  /cts/suite/cts/deviceTests/opengl/jni/primitive/pixeloutput/
PixelOutputRenderer.cpp 74 mTextureId = GLUtils::genTexture(mWidth, mHeight, GLUtils::RANDOM_FILL);
  /cts/suite/cts/deviceTests/opengl/jni/reference/scene/glowing/
GlowingScene.cpp 116 mTextureIds.add(GLUtils::genTexture(mWidth, mHeight, 0)); // fbo
117 mTextureIds.add(GLUtils::genTexture(mWidth, mHeight, 0)); // tmp1
118 mTextureIds.add(GLUtils::genTexture(mWidth, mHeight, 0)); // tmp2
  /cts/suite/cts/deviceTests/opengl/jni/primitive/fullpipeline/
FullPipelineRenderer.cpp 145 mTextureId = GLUtils::genTexture(mWidth, mHeight, GLUtils::RANDOM_FILL);
  /sdk/emulator/opengl/tests/translator_tests/GLES_CM/
triangleCM.cpp 57 unsigned char *genTexture(int width, int height, int comp)
223 pixels = genTexture(TEX_WIDTH, TEX_HEIGHT, 4);
  /cts/suite/cts/deviceTests/opengl/jni/primitive/contextswitch/
ContextSwitchRenderer.cpp 88 mTextureId = GLUtils::genTexture(CS_TEXTURE_SIZE, CS_TEXTURE_SIZE, GLUtils::RANDOM_FILL);
  /sdk/emulator/opengl/tests/translator_tests/GLES_V2/
triangleV2.cpp 77 unsigned char *genTexture(int width, int height, int comp)
  /external/deqp/modules/glshared/
glsLongStressCase.cpp 469 static deUint32 genTexture (void) { deUint32 tex = 0; glGenTextures(1, &tex); return tex; }
483 , m_textureGL (genTexture())
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