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  /external/deqp/modules/glshared/
glsShaderRenderCase.hpp 105 const glu::Texture3D* get3D (void) const { DE_ASSERT(getType() == TYPE_3D); return m_binding.tex3D; }
glsShaderRenderCase.cpp 302 case TextureBinding::TYPE_3D: textures[ndx].tex3D = &binding.get3D()->getRefTexture(); break;
531 case TextureBinding::TYPE_3D: texTarget = GL_TEXTURE_3D; texObj = tex.get3D()->getGLTexture(); break;

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