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    Searched refs:getCube (Results 1 - 2 of 2) sorted by null

  /external/deqp/modules/glshared/
glsShaderRenderCase.hpp 103 const glu::TextureCube* getCube (void) const { DE_ASSERT(getType() == TYPE_CUBE_MAP); return m_binding.texCube; }
glsShaderRenderCase.cpp 300 case TextureBinding::TYPE_CUBE_MAP: textures[ndx].texCube = &binding.getCube()->getRefTexture(); break;
529 case TextureBinding::TYPE_CUBE_MAP: texTarget = GL_TEXTURE_CUBE_MAP; texObj = tex.getCube()->getGLTexture(); break;

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