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    Searched refs:getUniforms (Results 1 - 17 of 17) sorted by null

  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/
ShaderImpl.h 31 const std::vector<sh::Uniform> &getUniforms() const { return mUniforms; }
37 std::vector<sh::Uniform> &getUniforms() { return mUniforms; }
  /external/deqp/framework/randomshaders/
rsgProgramGenerator.cpp 70 const vector<ShaderInput*>& vertexUniforms = vertexShader.getUniforms();
71 const vector<ShaderInput*>& fragmentUniforms = fragmentShader.getUniforms();
rsgShader.hpp 110 std::vector<ShaderInput*>& getUniforms (void) { return m_uniforms; }
114 const std::vector<ShaderInput*>& getUniforms (void) const { return m_uniforms; }
rsgShaderGenerator.cpp 283 vector<ShaderInput*>& uniforms = shader.getUniforms();
338 fillUndefinedShaderInputs(shader.getUniforms());
rsgUtils.cpp 38 const vector<ShaderInput*>& shaderUniforms = shader.getUniforms();
  /external/chromium_org/third_party/angle/src/libGLESv2/
Shader.cpp 160 const std::vector<sh::Uniform> &Shader::getUniforms() const
162 return mShader->getUniforms();
185 std::vector<sh::Uniform> &Shader::getUniforms()
187 return mShader->getUniforms();
Shader.h 87 const std::vector<sh::Uniform> &getUniforms() const;
93 std::vector<sh::Uniform> &getUniforms();
ProgramBinary.h 195 const std::vector<LinkedUniform*> &getUniforms() const { return mUniforms; }
ProgramBinary.cpp     [all...]
  /external/chromium_org/third_party/angle/src/compiler/translator/
Compiler.h 73 const std::vector<sh::Uniform> &getUniforms() const { return uniforms; }
UniformHLSL.cpp 70 mUniforms(translator->getUniforms())
ShaderLang.cpp 112 return &compiler->getUniforms();
  /external/deqp/modules/gles2/functional/
es2fUniformApiTests.cpp 870 bool getUniforms (vector<VarValue>& valuesDst, const vector<BasicUniform>& basicUniforms, deUint32 programGL);
    [all...]
  /external/deqp/modules/gles3/functional/
es3fUniformApiTests.cpp     [all...]
  /external/deqp/modules/gles31/functional/
es31fProgramUniformTests.cpp 899 bool getUniforms (vector<VarValue>& valuesDst, const vector<BasicUniform>& basicUniforms, deUint32 programGL);
    [all...]
  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d11/
Renderer11.cpp     [all...]
  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d9/
Renderer9.cpp     [all...]

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