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  /frameworks/native/opengl/tools/glgen/stubs/gles11/
GLES20cHeader.cpp 20 #include <GLES2/gl2.h>
  /external/chromium_org/gpu/command_buffer/client/
gles2_interface.h 8 #include <GLES2/gl2.h>
client_context_state.h 10 #include <GLES2/gl2.h>
  /cts/tests/tests/opengl/libopengltest/
attach_shader_two.h 20 #include <GLES2/gl2.h>
attach_shader_eight.h 20 #include <GLES2/gl2.h>
attach_shader_eleven.h 16 #include <GLES2/gl2.h>
attach_shader_five.h 20 #include <GLES2/gl2.h>
attach_shader_four.h 20 #include <GLES2/gl2.h>
attach_shader_nine.h 20 #include <GLES2/gl2.h>
attach_shader_one.h 20 #include <GLES2/gl2.h>
attach_shader_seven.h 20 #include <GLES2/gl2.h>
attach_shader_six.h 20 #include <GLES2/gl2.h>
attach_shader_ten.h 16 #include <GLES2/gl2.h>
attach_shader_three.h 20 #include <GLES2/gl2.h>
common.h 19 #include <GLES2/gl2.h>
color_one.h 20 #include <GLES2/gl2.h>
common.cpp 16 #include <GLES2/gl2.h>
  /external/chromium_org/third_party/angle/samples/angle/sample_util/
texture_utils.h 10 #include <GLES2/gl2.h>
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/
MatrixGrabber.java 56 MatrixTrackingGL gl2 = (MatrixTrackingGL) gl; local
57 gl2.glMatrixMode(mode);
58 gl2.getMatrix(mat, 0);
  /cts/suite/cts/deviceTests/opengl/jni/graphics/
Mesh.h 17 #include <GLES2/gl2.h>
Program.h 19 #include <GLES2/gl2.h>
  /external/chromium_org/gpu/gles2_conform_support/gtf/
gtf_stubs.h 11 #include <GLES2/gl2.h>
  /frameworks/native/opengl/tests/include/
glTestLib.h 24 #include <GLES2/gl2.h>
  /development/perftests/panorama/feature_mos/src/mosaic_renderer/
YVURenderer.h 6 #include <GLES2/gl2.h>
  /external/chromium_org/mojo/public/c/gles2/
chromium_sync_point.h 11 #include <GLES2/gl2.h>

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