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    Searched refs:initLight (Results 1 - 4 of 4) sorted by null

  /frameworks/base/libs/hwui/
Layer.cpp 111 renderer->initLight(lightPos, rootRenderer.getLightRadius(),
OpenGLRenderer.h 132 void initLight(const Vector3& lightCenter, float lightRadius,
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OpenGLRenderer.cpp 167 void OpenGLRenderer::initLight(const Vector3& lightCenter, float lightRadius,
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  /frameworks/base/libs/hwui/renderthread/
CanvasContext.cpp 134 mCanvas->initLight(lightCenter, lightRadius, ambientShadowAlpha, spotShadowAlpha);

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