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    Searched refs:initTexture (Results 1 - 5 of 5) sorted by null

  /frameworks/base/cmds/bootanimation/
BootAnimation.h 84 status_t initTexture(Texture* texture, AssetManager& asset, const char* name);
85 status_t initTexture(const Animation::Frame& frame);
BootAnimation.cpp 108 status_t BootAnimation::initTexture(Texture* texture, AssetManager& assets,
163 status_t BootAnimation::initTexture(const Animation::Frame& frame)
330 initTexture(&mAndroid[0], mAssets, "images/android-logo-mask.png");
331 initTexture(&mAndroid[1], mAssets, "images/android-logo-shine.png");
618 initTexture(frame);
  /external/deqp/modules/gles2/functional/
es2fShaderTextureFunctionTests.cpp 238 void initTexture (void);
310 initTexture();
315 void ShaderTextureFunctionCase::initTexture (void)
  /external/deqp/modules/gles3/functional/
es3fShaderTextureFunctionTests.cpp 517 void initTexture (void);
612 initTexture();
617 void ShaderTextureFunctionCase::initTexture (void)
    [all...]
  /external/deqp/modules/gles31/functional/
es31fGeometryShaderTests.cpp     [all...]

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