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Searched
refs:initTexture
(Results
1 - 5
of
5
) sorted by null
/frameworks/base/cmds/bootanimation/
BootAnimation.h
84
status_t
initTexture
(Texture* texture, AssetManager& asset, const char* name);
85
status_t
initTexture
(const Animation::Frame& frame);
BootAnimation.cpp
108
status_t BootAnimation::
initTexture
(Texture* texture, AssetManager& assets,
163
status_t BootAnimation::
initTexture
(const Animation::Frame& frame)
330
initTexture
(&mAndroid[0], mAssets, "images/android-logo-mask.png");
331
initTexture
(&mAndroid[1], mAssets, "images/android-logo-shine.png");
618
initTexture
(frame);
/external/deqp/modules/gles2/functional/
es2fShaderTextureFunctionTests.cpp
238
void
initTexture
(void);
310
initTexture
();
315
void ShaderTextureFunctionCase::
initTexture
(void)
/external/deqp/modules/gles3/functional/
es3fShaderTextureFunctionTests.cpp
517
void
initTexture
(void);
612
initTexture
();
617
void ShaderTextureFunctionCase::
initTexture
(void)
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/external/deqp/modules/gles31/functional/
es31fGeometryShaderTests.cpp
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...]
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