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Searched
refs:layerID
(Results
1 - 5
of
5
) sorted by null
/external/skia/src/gpu/
GrLayerCache.cpp
17
PictureLayerKey(uint32_t pictureID, int
layerID
)
19
, fLayerID(
layerID
) {
23
int
layerID
() const { return fLayerID; }
29
return layer.
layerID
() < key.
layerID
();
36
return layer.pictureID() == key.pictureID() && layer.
layerID
() == key.
layerID
();
69
GrCachedLayer* GrLayerCache::createLayer(const SkPicture* picture, int
layerID
) {
73
layer->init(picture->uniqueID(),
layerID
);
74
fLayerHash.insert(PictureLayerKey(picture->uniqueID(),
layerID
), layer)
[
all
...]
GrLayerCache.h
58
int
layerID
() const { return fLayerID; }
60
void init(uint32_t pictureID, int
layerID
) {
62
fLayerID =
layerID
;
/external/chromium_org/gpu/tools/compositor_model_bench/
render_tree.cc
186
if (!VerifyDictionaryEntry(node, "
layerID
", base::Value::TYPE_INTEGER) ||
197
int
layerID
;
198
node->GetInteger("
layerID
", &
layerID
);
199
c->set_layerID(
layerID
);
315
LOG(ERROR) << "Unrecognized texture format in layer " << c->
layerID
() <<
325
LOG(ERROR) << "Unrecognized vertex shader name, layer " << c->
layerID
() <<
331
LOG(ERROR) << "Unrecognized fragment shader name, layer " << c->
layerID
() <<
render_tree.h
50
int
layerID
() {
/development/samples/ApiDemos/src/com/example/android/apis/graphics/kube/
Kube.java
248
int
layerID
= mRandom.nextInt(9);
249
mCurrentLayer = mLayers[
layerID
];
250
mCurrentLayerPermutation = mLayerPermutations[
layerID
];
Completed in 6626 milliseconds