/external/deqp/modules/gles31/functional/ |
es31fTextureGatherTests.cpp | [all...] |
es31fTessellationGeometryInteractionTests.cpp | [all...] |
es31fTextureFormatTests.cpp | 86 bool testLayerFace (int layerNdx); 183 const int layerNdx = layerFaceNdx / 6; 193 computeQuadTexCoordCubeArray(texCoord, face, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f), tcu::Vec2((float)layerNdx));
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es31fGeometryShaderTests.cpp | [all...] |
es31fShaderImageLoadStoreTests.cpp | [all...] |
es31fTextureSpecificationTests.cpp | 267 const int layerNdx = layerFaceNdx / 6; 271 shader.setLayer(layerNdx); [all...] |
/external/deqp/modules/gles31/stress/ |
es31sTessellationGeometryInteractionTests.cpp | 79 bool verifyResultLayer (int layerNdx, const tcu::Surface& dst); 379 bool GridRenderCase::verifyResultLayer (int layerNdx, const tcu::Surface& image) 386 m_testCtx.getLog() << tcu::TestLog::Message << "Verifying output layer " << layerNdx << tcu::TestLog::EndMessage;
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/external/deqp/modules/gles3/functional/ |
es3fTextureFilteringTests.cpp | 760 for (int layerNdx = 0; layerNdx < m_numLayers; layerNdx++) 762 const tcu::IVec4 swz = levelSwz[layerNdx%DE_LENGTH_OF_ARRAY(levelSwz)]; 766 tcu::fillWithComponentGradients(tcu::getSubregion(levelBuf, 0, 0, layerNdx, levelBuf.getWidth(), levelBuf.getHeight(), 1), gMin, gMax); 777 for (int layerNdx = 0; layerNdx < m_numLayers; layerNdx++) 780 const deUint32 rgb = step * (levelNdx + layerNdx*numLevels); 784 tcu::fillWithGrid(tcu::getSubregion(levelBuf, 0, 0, layerNdx, levelBuf.getWidth(), levelBuf.getHeight(), 1) [all...] |
es3fTextureFormatTests.cpp | 431 bool testLayer (int layerNdx); 505 bool Texture2DArrayFormatCase::testLayer (int layerNdx) 522 computeQuadTexCoord2DArray(texCoord, layerNdx, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f)); 550 return compareImages(log, (string("Layer" + de::toString(layerNdx))).c_str(), (string("Layer " + de::toString(layerNdx))).c_str(), referenceFrame, renderedFrame, threshold); [all...] |
es3fTextureSpecificationTests.cpp | 474 for (int layerNdx = 0; layerNdx < m_numLayers; layerNdx++) 478 shader.setLayer(layerNdx); 500 string layerStr = de::toString(layerNdx); 504 (levelNdx == 0 && layerNdx == 0) ? tcu::COMPARE_LOG_RESULT : tcu::COMPARE_LOG_ON_ERROR); [all...] |
/external/deqp/modules/glshared/ |
glsTextureTestUtil.hpp | 371 void computeQuadTexCoord1DArray (std::vector<float>& dst, int layerNdx, float left, float right); 373 void computeQuadTexCoord2DArray (std::vector<float>& dst, int layerNdx, const tcu::Vec2& bottomLeft, const tcu::Vec2& topRight);
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glsTextureTestUtil.cpp | [all...] |
/external/deqp/framework/common/ |
tcuTexLookupVerifier.cpp | [all...] |