/external/valgrind/main/coregrind/ |
m_sparsewa.c | 61 Level0; 66 void* child[256]; /* either LevelN* or Level0* */ 76 void* curr_nd; /* LevelN* or Level0* */ 158 static Level0* swa_new_Level0 ( SparseWA* swa ) 160 Level0* level0 = swa->alloc_nofail( swa->cc, sizeof(Level0) ); local 161 VG_(memset)(level0, 0, sizeof(*level0)); 162 level0->magic = Level0_MAGIC 202 Level0* level0 = (Level0*)curr_nd; local 282 Level0* level0; local 315 Level0* level0; local 373 Level0* level0; local 448 Level0* level0; local [all...] |
/external/deqp/framework/common/ |
tcuTexLookupVerifier.cpp | 754 static bool isNearestMipmapLinearSampleResultValid (const ConstPixelBufferAccess& level0, 763 const int w0 = level0.getWidth(); 779 const Vec4 c0 = lookup<float>(level0, sampler, wrap(sampler.wrapS, i0, w0), coordY, 0); 790 static bool isNearestMipmapLinearSampleResultValid (const ConstPixelBufferAccess& level0, 799 const int w0 = level0.getWidth(); 801 const int h0 = level0.getHeight(); 827 const Vec4 c0 = lookup<float>(level0, sampler, wrap(sampler.wrapS, i0, w0), wrap(sampler.wrapT, j0, h0), coordZ); 840 static bool isNearestMipmapLinearSampleResultValid (const ConstPixelBufferAccess& level0, 848 const int w0 = level0.getWidth(); 850 const int h0 = level0.getHeight() [all...] |
tcuTexture.cpp | 1886 int level0 = deClamp32((int)deFloatFloor(lod), 0, maxLevel); local 1926 int level0 = deClamp32((int)deFloatFloor(lod), 0, maxLevel); local 1966 int level0 = deClamp32((int)deFloatFloor(lod), 0, maxLevel); local 2006 int level0 = deClamp32((int)deFloatFloor(lod), 0, maxLevel); local 2046 int level0 = deClamp32((int)deFloatFloor(lod), 0, maxLevel); local 2086 int level0 = deClamp32((int)deFloatFloor(lod), 0, maxLevel); local 2126 int level0 = deClamp32((int)deFloatFloor(lod), 0, maxLevel); local 2166 int level0 = deClamp32((int)deFloatFloor(lod), 0, maxLevel); local [all...] |
tcuTexCompareVerifier.cpp | 619 static bool isNearestMipmapLinearCompareResultValid (const ConstPixelBufferAccess& level0, 629 const bool isFixedPointDepth = isFixedPointDepthTextureFormat(level0.getFormat()); 631 const int w0 = level0.getWidth(); 633 const int h0 = level0.getHeight(); 655 const float depth0 = level0.getPixDepth(wrap(sampler.wrapS, i0, w0), wrap(sampler.wrapT, j0, h0), coordZ); 673 static bool isLinearMipmapLinearCompareResultValid (const ConstPixelBufferAccess& level0, 683 const bool isFixedPointDepth = isFixedPointDepthTextureFormat(level0.getFormat()); 688 const int w0 = level0.getWidth(); 690 const int h0 = level0.getHeight(); 724 depths0[0] = level0.getPixDepth(x0, y0, coordZ) [all...] |
/external/chromium_org/gpu/command_buffer/service/ |
texture_manager.cc | 683 const Texture::LevelInfo& level0 = level_infos_[ii][0]; local 684 if (level0.target == 0 || 685 level0.width != first_face.width || 686 level0.height != first_face.height || 687 level0.depth != 1 || 688 level0.internal_format != first_face.internal_format || 689 level0.format != first_face.format || 690 level0.type != first_face.type) { 693 // Get level0 dimensions 694 GLsizei width = level0.width [all...] |
texture_manager_unittest.cc | [all...] |
/external/chromium_org/third_party/mesa/src/src/gallium/drivers/softpipe/ |
sp_tex_sample.c | 1474 int level0 = samp->view->u.tex.first_level + (int)lod[j]; local 1643 unsigned level0 = level > 0 ? level : 0; local 1824 int level0; local 1937 int level0 = samp->view->u.tex.first_level + (int)lod[j]; local [all...] |
/external/mesa3d/src/gallium/drivers/softpipe/ |
sp_tex_sample.c | 1474 int level0 = samp->view->u.tex.first_level + (int)lod[j]; local 1643 unsigned level0 = level > 0 ? level : 0; local 1824 int level0; local 1937 int level0 = samp->view->u.tex.first_level + (int)lod[j]; local [all...] |
/external/chromium_org/third_party/libwebp/enc/ |
filter.c | 229 const int level0 = enc->dqm_[s].fstrength_; // TODO: ref_lf_delta[] local 231 // explore +/-quant range of values around level0 250 const int level = level0 + d;
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quant.c | 261 // level0 is in [0..500]. Using '-f 50' as filter_strength is mid-filtering. 262 const int level0 = 5 * enc->config_->filter_strength; local 270 const int f = base_strength * level0 / (256 + m->beta_); 607 int level0 = QUANTDIV(coeff0, iQ, B); local 608 if (level0 > MAX_LEVEL) level0 = MAX_LEVEL; 616 // test all alternate level values around level0. 619 int level = level0 + m; [all...] |
/external/webp/src/enc/ |
filter.c | 229 const int level0 = enc->dqm_[s].fstrength_; // TODO: ref_lf_delta[] local 231 // explore +/-quant range of values around level0 250 const int level = level0 + d;
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quant.c | 261 // level0 is in [0..500]. Using '-f 50' as filter_strength is mid-filtering. 262 const int level0 = 5 * enc->config_->filter_strength; local 270 const int f = base_strength * level0 / (256 + m->beta_); 607 int level0 = QUANTDIV(coeff0, iQ, B); local 608 if (level0 > MAX_LEVEL) level0 = MAX_LEVEL; 616 // test all alternate level values around level0. 619 int level = level0 + m; [all...] |
/external/deqp/modules/gles3/functional/ |
es3fShaderDerivateTests.cpp | 1264 const tcu::PixelBufferAccess level0 = m_texture->getRefTexture().getLevel(0); local [all...] |
/external/deqp/framework/opengl/simplereference/ |
sglrReferenceContext.cpp | [all...] |