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    Searched refs:mLayerUpdates (Results 1 - 2 of 2) sorted by null

  /frameworks/base/libs/hwui/
OpenGLRenderer.cpp 491 int count = mLayerUpdates.size();
501 Layer* layer = mLayerUpdates.itemAt(i).get();
506 mLayerUpdates.clear();
514 int count = mLayerUpdates.size();
520 mLayerUpdates.itemAt(i)->flush();
523 mLayerUpdates.clear();
536 for (int i = mLayerUpdates.size() - 1; i >= 0; i--) {
537 if (mLayerUpdates.itemAt(i) == layer) {
541 mLayerUpdates.push_back(layer);
547 for (int i = mLayerUpdates.size() - 1; i >= 0; i--)
    [all...]
OpenGLRenderer.h     [all...]

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