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    Searched refs:mMesh (Results 1 - 19 of 19) sorted by null

  /cts/suite/cts/deviceTests/opengl/jni/graphics/
MeshNode.cpp 17 mMesh(mesh) {
TexturedMeshNode.cpp 32 glVertexAttribPointer(positionHandle, 3, GL_FLOAT, false, 0, mMesh->mVertices);
34 glVertexAttribPointer(texCoordHandle, 2, GL_FLOAT, false, 0, mMesh->mTexCoords);
36 glDrawArrays(GL_TRIANGLES, 0, mMesh->mNumVertices);
MeshNode.h 29 const Mesh* mMesh;
PerspectiveMeshNode.cpp 37 glVertexAttribPointer(positionHandle, 3, GL_FLOAT, false, 0, mMesh->mVertices);
39 glVertexAttribPointer(normalHandle, 3, GL_FLOAT, false, 0, mMesh->mNormals);
41 glVertexAttribPointer(texCoordHandle, 2, GL_FLOAT, false, 0, mMesh->mTexCoords);
61 glDrawArrays(GL_TRIANGLES, 0, mMesh->mNumVertices);
  /cts/suite/cts/deviceTests/opengl/jni/reference/scene/glowing/
BlurMeshNode.cpp 30 glVertexAttribPointer(positionHandle, 3, GL_FLOAT, false, 0, mMesh->mVertices);
32 glVertexAttribPointer(texCoordHandle, 2, GL_FLOAT, false, 0, mMesh->mTexCoords);
42 glDrawArrays(GL_TRIANGLES, 0, mMesh->mNumVertices);
52 glDrawArrays(GL_TRIANGLES, 0, mMesh->mNumVertices);
  /cts/suite/cts/deviceTests/opengl/jni/reference/scene/flocking/
WaterMeshNode.cpp 43 glVertexAttribPointer(positionHandle, 3, GL_FLOAT, false, 0, mMesh->mVertices);
45 glVertexAttribPointer(texCoordHandle, 2, GL_FLOAT, false, 0, mMesh->mTexCoords);
65 glDrawArrays(GL_TRIANGLES, 0, mMesh->mNumVertices);
  /cts/suite/cts/deviceTests/opengl/jni/primitive/fullpipeline/
FullPipelineRenderer.h 36 Mesh* mMesh;
FullPipelineRenderer.cpp 96 mModelMatrix(NULL), mViewMatrix(NULL), mProjectionMatrix(NULL), mMesh(NULL),
154 mMesh = new Mesh(FP_VERTICES, FP_NORMALS, FP_TEX_COORDS, FP_NUM_VERTICES);
163 PerspectiveMeshNode* meshNode = new PerspectiveMeshNode(mMesh, mTextureId);
189 delete mMesh;
190 mMesh = NULL;
  /frameworks/base/libs/hwui/font/
CacheTexture.h 142 return mMesh;
161 TextureVertex* mesh = mMesh + mCurrentQuad * 4;
188 TextureVertex* mMesh;
CacheTexture.cpp 114 mMesh(NULL), mCurrentQuad(0), mMaxQuadCount(maxQuadCount),
150 delete[] mMesh;
178 if (!mMesh) {
179 mMesh = new TextureVertex[mMaxQuadCount * 4];
  /frameworks/base/tests/RenderScriptTests/ModelViewer/src/com/android/modelviewer/
SceneGraphRS.java 62 private Mesh mMesh;
193 mMesh = (Mesh)entry.getObject();
194 mScript.set_gTestMesh(mMesh);
  /frameworks/rs/
rsFont.cpp 622 mMesh.set(new Mesh(mRSC, 1, 1));
623 mMesh->setVertexBuffer(vertexAlloc, 0);
624 mMesh->setPrimitive(indexAlloc, RS_PRIMITIVE_TRIANGLE, 0);
625 mMesh->init();
665 mMesh->renderPrimitiveRange(mRSC, 0, 0, mCurrentQuadIndex * 6);
822 mMesh.clear();
rsFont.h 238 ObjectBaseRef<Mesh> mMesh;
  /frameworks/native/services/surfaceflinger/
Layer.cpp 79 mMesh(Mesh::TRIANGLE_FAN, 4, 2, 2),
684 computeGeometry(hw, mMesh, false);
686 engine.drawMesh(mMesh);
699 computeGeometry(hw, mMesh, useIdentityTransform);
724 Mesh::VertexArray<vec2> texCoords(mMesh.getTexCoordArray<vec2>());
732 engine.drawMesh(mMesh);
    [all...]
Layer.h 394 mutable Mesh mMesh;
  /prebuilts/ndk/9/platforms/android-19/arch-arm/usr/include/rs/
rsFont.h 238 ObjectBaseRef<Mesh> mMesh;
  /prebuilts/ndk/9/platforms/android-19/arch-mips/usr/include/rs/
rsFont.h 238 ObjectBaseRef<Mesh> mMesh;
  /prebuilts/ndk/9/platforms/android-19/arch-x86/usr/include/rs/
rsFont.h 238 ObjectBaseRef<Mesh> mMesh;
  /frameworks/base/libs/hwui/
DisplayListOp.h 841 mBitmap(bitmap), mPatch(patch), mGenerationId(0), mMesh(NULL),
854 if (!mMesh || renderer.getCaches().patchCache.getGenerationId() != mGenerationId) {
856 mMesh = cache.get(getAtlasEntry(renderer), mBitmap->width(), mBitmap->height(),
860 return mMesh;
    [all...]

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