/development/perftests/panorama/feature_mos/src/mosaic_renderer/ |
YVURenderer.h | 29 GLint mPositionLoc;
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YVURenderer.cpp | 58 mPositionLoc = glGetAttribLocation(glProgram, "a_Position"); 101 glVertexAttribPointer(mPositionLoc, 4, GL_FLOAT, 108 glEnableVertexAttribArray(mPositionLoc);
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WarpRenderer.h | 36 GLint mPositionLoc;
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WarpRenderer.cpp | 86 mPositionLoc = glGetAttribLocation(glProgram, "a_position"); 132 glVertexAttribPointer(mPositionLoc, 4, GL_FLOAT, 139 glEnableVertexAttribArray(mPositionLoc);
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/packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/ |
YVURenderer.h | 29 GLint mPositionLoc;
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YVURenderer.cpp | 58 mPositionLoc = glGetAttribLocation(glProgram, "a_Position"); 101 glVertexAttribPointer(mPositionLoc, 4, GL_FLOAT, 108 glEnableVertexAttribArray(mPositionLoc);
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WarpRenderer.h | 36 GLint mPositionLoc;
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WarpRenderer.cpp | 86 mPositionLoc = glGetAttribLocation(glProgram, "a_position"); 132 glVertexAttribPointer(mPositionLoc, 4, GL_FLOAT, 139 glEnableVertexAttribArray(mPositionLoc);
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/packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/ |
YVURenderer.h | 29 GLint mPositionLoc;
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YVURenderer.cpp | 58 mPositionLoc = glGetAttribLocation(glProgram, "a_Position"); 101 glVertexAttribPointer(mPositionLoc, 4, GL_FLOAT, 108 glEnableVertexAttribArray(mPositionLoc);
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WarpRenderer.h | 36 GLint mPositionLoc;
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WarpRenderer.cpp | 86 mPositionLoc = glGetAttribLocation(glProgram, "a_position"); 132 glVertexAttribPointer(mPositionLoc, 4, GL_FLOAT, 139 glEnableVertexAttribArray(mPositionLoc);
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/external/chromium_org/third_party/angle/samples/angle/simple_texture_2d/ |
SimpleTexture2D.cpp | 60 mPositionLoc = glGetAttribLocation(mProgram, "a_position"); 105 glVertexAttribPointer(mPositionLoc, 3, GL_FLOAT, GL_FALSE, 5 * sizeof(GLfloat), vertices); 109 glEnableVertexAttribArray(mPositionLoc); 127 GLint mPositionLoc;
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/external/chromium_org/third_party/angle/samples/angle/simple_texture_cubemap/ |
SimpleTextureCubemap.cpp | 62 mPositionLoc = glGetAttribLocation(mProgram, "a_position"); 99 glVertexAttribPointer(mPositionLoc, 3, GL_FLOAT, GL_FALSE, 0, mSphere.positions.data()); 100 glEnableVertexAttribArray(mPositionLoc); 121 GLint mPositionLoc;
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/external/chromium_org/third_party/angle/tests/perf_tests/ |
TexSubImage.h | 39 GLint mPositionLoc;
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TexSubImage.cpp | 29 mPositionLoc(-1), 94 mPositionLoc = glGetAttribLocation(mProgram, "a_position"); 170 glVertexAttribPointer(mPositionLoc, 3, GL_FLOAT, GL_FALSE, 5 * sizeof(GLfloat), 0); 174 glEnableVertexAttribArray(mPositionLoc);
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/external/chromium_org/third_party/angle/samples/angle/mip_map_2d/ |
MipMap2D.cpp | 62 mPositionLoc = glGetAttribLocation(mProgram, "a_position"); 113 glVertexAttribPointer(mPositionLoc, 4, GL_FLOAT, GL_FALSE, 6 * sizeof(GLfloat), vertices); 117 glEnableVertexAttribArray(mPositionLoc); 150 GLint mPositionLoc;
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/external/chromium_org/third_party/angle/samples/angle/multi_texture/ |
MultiTexture.cpp | 78 mPositionLoc = glGetAttribLocation(mProgram, "a_position"); 128 glVertexAttribPointer(mPositionLoc, 3, GL_FLOAT, GL_FALSE, 5 * sizeof(GLfloat), vertices); 132 glEnableVertexAttribArray(mPositionLoc); 157 GLint mPositionLoc;
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/external/chromium_org/third_party/angle/samples/angle/post_sub_buffer/ |
PostSubBuffer.cpp | 71 mPositionLoc = glGetAttribLocation(mProgram, "a_position"); 130 glVertexAttribPointer(mPositionLoc, 3, GL_FLOAT, GL_FALSE, 0, mCube.positions.data()); 131 glEnableVertexAttribArray(mPositionLoc); 156 GLint mPositionLoc;
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/external/chromium_org/third_party/angle/samples/angle/simple_vertex_shader/ |
SimpleVertexShader.cpp | 63 mPositionLoc = glGetAttribLocation(mProgram, "a_position"); 117 glVertexAttribPointer(mPositionLoc, 3, GL_FLOAT, GL_FALSE, 0, mCube.positions.data()); 118 glEnableVertexAttribArray(mPositionLoc); 133 GLint mPositionLoc;
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/external/chromium_org/third_party/angle/samples/angle/texture_wrap/ |
TextureWrap.cpp | 62 mPositionLoc = glGetAttribLocation(mProgram, "a_position"); 109 glVertexAttribPointer(mPositionLoc, 4, GL_FLOAT, GL_FALSE, 6 * sizeof(GLfloat), vertices); 110 glEnableVertexAttribArray(mPositionLoc); 143 GLint mPositionLoc;
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/external/chromium_org/third_party/angle/samples/angle/multiple_draw_buffers/ |
MultipleDrawBuffers.cpp | 66 mPositionLoc = glGetAttribLocation(mCopyProgram, "a_position"); 146 glVertexAttribPointer(mPositionLoc, 3, GL_FLOAT, GL_FALSE, 5 * sizeof(GLfloat), vertices); 147 glEnableVertexAttribArray(mPositionLoc); 191 GLint mPositionLoc;
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/external/chromium_org/third_party/angle/samples/angle/simple_instancing/ |
SimpleInstancing.cpp | 80 mPositionLoc = glGetAttribLocation(mProgram, "a_position"); 142 glVertexAttribPointer(mPositionLoc, 3, GL_FLOAT, GL_FALSE, 0, mVertices.data()); 143 glEnableVertexAttribArray(mPositionLoc); 172 GLint mPositionLoc;
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/external/chromium_org/third_party/angle/samples/angle/stencil_operations/ |
StencilOperations.cpp | 55 mPositionLoc = glGetAttribLocation(mProgram, "a_position"); 144 glVertexAttribPointer(mPositionLoc, 3, GL_FLOAT, GL_FALSE, 0, vertices); 145 glEnableVertexAttribArray(mPositionLoc); 232 GLint mPositionLoc;
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