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    Searched refs:mProgramId (Results 1 - 16 of 16) sorted by null

  /cts/suite/cts/deviceTests/opengl/jni/graphics/
Program.cpp 18 mProgramId(programId) {
22 glUseProgram(mProgramId);
TexturedMeshNode.cpp 22 int textureUniformHandle = glGetUniformLocation(program.mProgramId, "u_Texture");
23 int positionHandle = glGetAttribLocation(program.mProgramId, "a_Position");
24 int texCoordHandle = glGetAttribLocation(program.mProgramId, "a_TexCoordinate");
PerspectiveMeshNode.cpp 26 int textureUniformHandle = glGetUniformLocation(prog.mProgramId, "u_Texture");
27 int positionHandle = glGetAttribLocation(prog.mProgramId, "a_Position");
28 int normalHandle = glGetAttribLocation(prog.mProgramId, "a_Normal");
29 int texCoordHandle = glGetAttribLocation(prog.mProgramId, "a_TexCoordinate");
Program.h 27 GLuint mProgramId;
Renderer.h 40 GLuint mProgramId;
  /frameworks/base/libs/hwui/
Program.cpp 44 mProgramId = glCreateProgram();
46 glAttachShader(mProgramId, mVertexShader);
47 glAttachShader(mProgramId, mFragmentShader);
57 glLinkProgram(mProgramId);
61 glGetProgramiv(mProgramId, GL_LINK_STATUS, &status);
64 glGetProgramiv(mProgramId, GL_INFO_LOG_LENGTH, &infoLen);
67 glGetProgramInfoLog(mProgramId, infoLen, 0, &log[0]);
90 glDetachShader(mProgramId, mVertexShader);
91 glDetachShader(mProgramId, mFragmentShader);
96 glDeleteProgram(mProgramId);
    [all...]
Program.h 417 GLuint mProgramId;
  /cts/suite/cts/deviceTests/opengl/jni/primitive/pixeloutput/
PixelOutputRenderer.cpp 64 mProgramId = GLUtils::createProgram(&PO_VERTEX, &PO_FRAGMENT);
65 if (mProgramId == 0) {
69 mTextureUniformHandle = glGetUniformLocation(mProgramId, "u_Texture");
70 mPositionHandle = glGetAttribLocation(mProgramId, "a_Position");
71 mTexCoordHandle = glGetAttribLocation(mProgramId, "a_TexCoord");
95 glUseProgram(mProgramId);
  /cts/suite/cts/deviceTests/opengl/jni/reference/scene/glowing/
BlurMeshNode.cpp 24 int textureUniformHandle = glGetUniformLocation(program.mProgramId, "u_Texture");
25 int scaleUniformHandle = glGetUniformLocation(program.mProgramId, "u_Scale");
26 int positionHandle = glGetAttribLocation(program.mProgramId, "a_Position");
27 int texCoordHandle = glGetAttribLocation(program.mProgramId, "a_TexCoordinate");
  /cts/suite/cts/deviceTests/opengl/jni/primitive/shaderperf/
ShaderPerfRenderer.cpp 113 mProgramId = GLUtils::createProgram(&SP_VERTEX, const_cast<const char**>(&spFragment));
115 if (mProgramId == 0) {
119 mTextureUniformHandle = glGetUniformLocation(mProgramId, "u_Texture");
120 mSeedUniformHandle = glGetUniformLocation(mProgramId, "u_Seed");
121 mPositionHandle = glGetAttribLocation(mProgramId, "a_Position");
122 mTexCoordHandle = glGetAttribLocation(mProgramId, "a_TexCoord");
146 glUseProgram(mProgramId);
  /developers/build/prebuilts/gradle/WatchFace/Wearable/src/main/java/com/example/android/wearable/watchface/
Gles2ColoredTriangleList.java 196 private final int mProgramId;
217 mProgramId = GLES20.glCreateProgram();
219 if (mProgramId == 0) {
224 GLES20.glAttachShader(mProgramId, vertexShader);
226 GLES20.glAttachShader(mProgramId, fragmentShader);
230 GLES20.glLinkProgram(mProgramId);
234 mMvpMatrixHandle = GLES20.glGetUniformLocation(mProgramId, "uMvpMatrix");
238 mPositionHandle = GLES20.glGetAttribLocation(mProgramId, "aPosition");
246 mColorHandle = GLES20.glGetUniformLocation(mProgramId, "uColor");
255 GLES20.glUseProgram(mProgramId);
    [all...]
  /developers/samples/android/wearable/wear/WatchFace/Wearable/src/main/java/com/example/android/wearable/watchface/
Gles2ColoredTriangleList.java 196 private final int mProgramId;
217 mProgramId = GLES20.glCreateProgram();
219 if (mProgramId == 0) {
224 GLES20.glAttachShader(mProgramId, vertexShader);
226 GLES20.glAttachShader(mProgramId, fragmentShader);
230 GLES20.glLinkProgram(mProgramId);
234 mMvpMatrixHandle = GLES20.glGetUniformLocation(mProgramId, "uMvpMatrix");
238 mPositionHandle = GLES20.glGetAttribLocation(mProgramId, "aPosition");
246 mColorHandle = GLES20.glGetUniformLocation(mProgramId, "uColor");
255 GLES20.glUseProgram(mProgramId);
    [all...]
  /development/samples/browseable/WatchFace/Wearable/src/com.example.android.wearable.watchface/
Gles2ColoredTriangleList.java 196 private final int mProgramId;
217 mProgramId = GLES20.glCreateProgram();
219 if (mProgramId == 0) {
224 GLES20.glAttachShader(mProgramId, vertexShader);
226 GLES20.glAttachShader(mProgramId, fragmentShader);
230 GLES20.glLinkProgram(mProgramId);
234 mMvpMatrixHandle = GLES20.glGetUniformLocation(mProgramId, "uMvpMatrix");
238 mPositionHandle = GLES20.glGetAttribLocation(mProgramId, "aPosition");
246 mColorHandle = GLES20.glGetUniformLocation(mProgramId, "uColor");
255 GLES20.glUseProgram(mProgramId);
    [all...]
  /cts/suite/cts/deviceTests/opengl/jni/reference/scene/flocking/
WaterMeshNode.cpp 26 int textureUniformHandle1 = glGetUniformLocation(prog.mProgramId, "u_Texture1");
27 int textureUniformHandle2 = glGetUniformLocation(prog.mProgramId, "u_Texture2");
28 int timeUniformHandle = glGetUniformLocation(prog.mProgramId, "u_Time");
29 int positionHandle = glGetAttribLocation(prog.mProgramId, "a_Position");
30 int texCoordHandle = glGetAttribLocation(prog.mProgramId, "a_TexCoordinate");
  /cts/suite/cts/deviceTests/opengl/jni/primitive/contextswitch/
ContextSwitchRenderer.cpp 94 mProgramId = GLUtils::createProgram(&CS_VERTEX, &CS_FRAGMENT);
95 if (mProgramId == 0) {
99 mTextureUniformHandle = glGetUniformLocation(mProgramId, "u_Texture");
100 mTranslateUniformHandle = glGetUniformLocation(mProgramId, "u_Translate");
101 mPositionHandle = glGetAttribLocation(mProgramId, "a_Position");
102 mTexCoordHandle = glGetAttribLocation(mProgramId, "a_TexCoord");
181 glUseProgram(mProgramId);
  /cts/suite/cts/deviceTests/opengl/jni/primitive/fullpipeline/
FullPipelineRenderer.cpp 106 mProgramId = GLUtils::createProgram(&FP_VERTEX, &FP_FRAGMENT);
107 if (mProgramId == 0) {
110 mProgram = new PerspectiveProgram(mProgramId);

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