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    Searched refs:mTexName (Results 1 - 7 of 7) sorted by null

  /frameworks/native/libs/gui/tests/
TextureRenderer.h 36 GLuint mTexName;
TextureRenderer.cpp 31 const sp<GLConsumer>& st) : mTexName(texName), mST(st) {
88 glBindTexture(GL_TEXTURE_EXTERNAL_OES, mTexName);
  /frameworks/native/services/surfaceflinger/RenderEngine/
RenderEngine.h 84 uint32_t mTexName, mFbName;
RenderEngine.cpp 267 mEngine.bindImageAsFramebuffer(image, &mTexName, &mFbName, &mStatus);
275 mEngine.unbindFramebuffer(mTexName, mFbName);
  /frameworks/native/libs/gui/
GLConsumer.cpp 130 mTexName(tex),
157 mTexName(-1),
213 glBindTexture(mTexTarget, mTexName);
226 glBindTexture(mTexTarget, mTexName);
457 glBindTexture(mTexTarget, mTexName);
478 glBindTexture(mTexTarget, mTexName);
575 glDeleteTextures(1, &mTexName);
620 mTexName = tex;
    [all...]
  /frameworks/native/cmds/flatland/
Main.cpp 300 &mGLConsumer, &mSurface, &mTexName);
358 return mComposer->compose(mTexName, mGLConsumer);
368 GLuint mTexName;
  /frameworks/native/include/gui/
GLConsumer.h 264 // Binds mTexName and the current buffer to mTexTarget. Uses
403 // mTexName is the name of the OpenGL texture to which streamed images will
406 uint32_t mTexName;

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