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  /external/deqp/framework/opengl/simplereference/
sglrGLContext.cpp 84 for (std::set<deUint32>::const_iterator i = m_allocatedTextures.begin();
85 i != m_allocatedTextures.end(); i++)
176 m_allocatedTextures.insert(texture);
184 m_allocatedTextures.insert(textures, textures+numTextures);
190 m_allocatedTextures.erase(textures[i]);
sglrGLContext.hpp 240 std::set<deUint32> m_allocatedTextures;

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