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Searched
refs:m_allocatedTextures
(Results
1 - 2
of
2
) sorted by null
/external/deqp/framework/opengl/simplereference/
sglrGLContext.cpp
84
for (std::set<deUint32>::const_iterator i =
m_allocatedTextures
.begin();
85
i !=
m_allocatedTextures
.end(); i++)
176
m_allocatedTextures
.insert(texture);
184
m_allocatedTextures
.insert(textures, textures+numTextures);
190
m_allocatedTextures
.erase(textures[i]);
sglrGLContext.hpp
240
std::set<deUint32>
m_allocatedTextures
;
Completed in 169 milliseconds