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    Searched refs:m_binding (Results 1 - 2 of 2) sorted by null

  /external/deqp/modules/glshared/
glsShaderRenderCase.hpp 102 const glu::Texture2D* get2D (void) const { DE_ASSERT(getType() == TYPE_2D); return m_binding.tex2D; }
103 const glu::TextureCube* getCube (void) const { DE_ASSERT(getType() == TYPE_CUBE_MAP); return m_binding.texCube; }
104 const glu::Texture2DArray* get2DArray (void) const { DE_ASSERT(getType() == TYPE_2D_ARRAY); return m_binding.tex2DArray;}
105 const glu::Texture3D* get3D (void) const { DE_ASSERT(getType() == TYPE_3D); return m_binding.tex3D; }
116 } m_binding; member in class:deqp::gls::TextureBinding
glsShaderRenderCase.cpp 89 m_binding.tex2D = tex2D;
96 m_binding.texCube = texCube;
103 m_binding.tex2DArray = tex2DArray;
110 m_binding.tex3D = tex3D;
116 m_binding.tex2D = DE_NULL;
127 m_binding.tex2D = tex2D;
133 m_binding.texCube = texCube;
139 m_binding.tex2DArray = tex2DArray;
145 m_binding.tex3D = tex3D;

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