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    Searched refs:m_ctxInfo (Results 1 - 16 of 16) sorted by null

  /external/deqp/modules/gles31/functional/
es31fNegativeTestShared.hpp 61 const glu::ContextInfo& getContextInfo (void) const { return m_ctxInfo; }
71 const glu::ContextInfo& m_ctxInfo;
es31fNegativeTestShared.cpp 55 , m_ctxInfo (ctxInfo)
  /external/deqp/modules/gles2/
tes2CapabilityTests.cpp 110 const glu::ContextInfo& m_ctxInfo;
116 , m_ctxInfo (ctxInfo)
123 bool isSupported = std::find(m_ctxInfo.getExtensions().begin(), m_ctxInfo.getExtensions().end(), m_extName) != m_ctxInfo.getExtensions().end();
  /external/deqp/modules/glshared/
glsFragOpInteractionCase.hpp 66 const glu::ContextInfo& m_ctxInfo;
glsShaderRenderCase.hpp 242 const glu::ContextInfo& m_ctxInfo;
glsShaderRenderCase.cpp 365 , m_ctxInfo (ctxInfo)
377 , m_ctxInfo (ctxInfo)
glsFragOpInteractionCase.cpp 395 , m_ctxInfo (ctxInfo)
  /external/deqp/modules/gles2/functional/
es2fShaderDiscardTests.cpp 108 const bool isSupported = m_isVertexCase ? m_ctxInfo.isVertexDynamicLoopSupported() : m_ctxInfo.isFragmentDynamicLoopSupported();
118 m_brickTexture = glu::Texture2D::create(m_renderCtx, m_ctxInfo, m_testCtx.getArchive(), "data/brick.png");
es2fShaderReturnTests.cpp 135 const bool isSupported = m_isVertexCase ? m_ctxInfo.isVertexDynamicLoopSupported() : m_ctxInfo.isFragmentDynamicLoopSupported();
es2fTextureCompletenessTests.cpp 250 const glu::ContextInfo& m_ctxInfo;
258 , m_ctxInfo (ctxInfo)
295 if (isExtensionSupported(m_ctxInfo, extension) && !deIsPowerOfTwo32(m_size.x()) && !deIsPowerOfTwo32(m_size.y()))
423 const glu::ContextInfo& m_ctxInfo;
431 , m_ctxInfo (ctxInfo)
460 if (isExtensionSupported(m_ctxInfo, extension))
783 const glu::ContextInfo& m_ctxInfo;
791 , m_ctxInfo (ctxInfo)
821 if (isExtensionSupported(m_ctxInfo, extension))
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es2fShaderLoopTests.cpp 243 isSupported = m_isVertexCase ? m_ctxInfo.isVertexUniformLoopSupported()
244 : m_ctxInfo.isFragmentUniformLoopSupported();
246 isSupported = m_isVertexCase ? m_ctxInfo.isVertexDynamicLoopSupported()
247 : m_ctxInfo.isFragmentDynamicLoopSupported();
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es2fShaderStructTests.cpp 109 const bool isSupported = m_isVertexCase ? m_ctxInfo.isVertexDynamicLoopSupported() : m_ctxInfo.isFragmentDynamicLoopSupported();
130 m_brickTexture = glu::Texture2D::create(m_renderCtx, m_ctxInfo, m_testCtx.getArchive(), "data/brick.png");
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es2fShaderIndexingTests.cpp 177 (!(m_requirements & REQUIREMENT_VERTEX_UNIFORM_LOOPS) || m_ctxInfo.isVertexUniformLoopSupported()) &&
178 (!(m_requirements & REQUIREMENT_FRAGMENT_UNIFORM_LOOPS) || m_ctxInfo.isFragmentUniformLoopSupported());
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es2fShaderBuiltinVarTests.cpp 97 int refValue = m_paramName != GL_NONE ? m_ctxInfo.getInt(m_paramName) : getConstRefValue(m_varName.c_str());
  /external/deqp/modules/gles3/functional/
es3fShaderDiscardTests.cpp 97 m_brickTexture = glu::Texture2D::create(m_renderCtx, m_ctxInfo, m_testCtx.getArchive(), "data/brick.png");
es3fShaderStructTests.cpp 96 m_brickTexture = glu::Texture2D::create(m_renderCtx, m_ctxInfo, m_testCtx.getArchive(), "data/brick.png");
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