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    Searched refs:m_geometryToFragmentVaryings (Results 1 - 2 of 2) sorted by null

  /external/deqp/framework/opengl/simplereference/
sglrShaderProgram.cpp 59 m_geometryToFragmentVaryings.push_back(v);
168 for (size_t ndx = 0; ndx < decl.m_geometryToFragmentVaryings.size(); ++ndx)
170 this->rr::GeometryShader::m_outputs[ndx].type = decl.m_geometryToFragmentVaryings[ndx].type;
171 this->rr::GeometryShader::m_outputs[ndx].flatshade = decl.m_geometryToFragmentVaryings[ndx].flatshade;
sglrShaderProgram.hpp 164 inline size_t getFragmentInputCount (void) const { return hasGeometryShader() ? m_geometryToFragmentVaryings.size() : m_vertexToFragmentVaryings.size(); }
167 inline size_t getGeometryOutputCount (void) const { return hasGeometryShader() ? m_geometryToFragmentVaryings.size() : 0; }
174 std::vector<GeometryToFragmentVarying> m_geometryToFragmentVaryings;

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