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Searched
refs:m_primitiveCount
(Results
1 - 2
of
2
) sorted by null
/external/deqp/modules/glshared/
glsScissorTests.cpp
299
const int
m_primitiveCount
;
313
,
m_primitiveCount
(primitiveCount)
358
const float scale = 1.44f/deFloatSqrt(float(
m_primitiveCount
)*2.0f); // Magic value to roughly fill the render area with primitives at a readable density
359
vector<float> positions (4*vertexCount*
m_primitiveCount
);
360
vector<deUint16> indices (indexCount*
m_primitiveCount
);
363
for (int primNdx = 0; primNdx <
m_primitiveCount
; primNdx++)
365
const float dx =
m_primitiveCount
>1 ? rng.getFloat() : 0.0f;
366
const float dy =
m_primitiveCount
>1 ? rng.getFloat() : 0.0f;
/external/deqp/modules/gles31/functional/
es31fGeometryShaderTests.cpp
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