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    Searched refs:m_primitiveCount (Results 1 - 2 of 2) sorted by null

  /external/deqp/modules/glshared/
glsScissorTests.cpp 299 const int m_primitiveCount;
313 , m_primitiveCount (primitiveCount)
358 const float scale = 1.44f/deFloatSqrt(float(m_primitiveCount)*2.0f); // Magic value to roughly fill the render area with primitives at a readable density
359 vector<float> positions (4*vertexCount*m_primitiveCount);
360 vector<deUint16> indices (indexCount*m_primitiveCount);
363 for (int primNdx = 0; primNdx < m_primitiveCount; primNdx++)
365 const float dx = m_primitiveCount>1 ? rng.getFloat() : 0.0f;
366 const float dy = m_primitiveCount>1 ? rng.getFloat() : 0.0f;
  /external/deqp/modules/gles31/functional/
es31fGeometryShaderTests.cpp     [all...]

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