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    Searched refs:m_programGL (Results 1 - 2 of 2) sorted by null

  /external/deqp/modules/glshared/
glsLongStressCase.cpp 688 void use (void) const { DE_ASSERT(m_isBuilt); glUseProgram(m_programGL); }
703 const deUint32 m_programGL;
711 , m_programGL (glCreateProgram())
715 glAttachShader(m_programGL, m_vertShaderGL);
716 glAttachShader(m_programGL, m_fragShaderGL);
723 glDeleteProgram(m_programGL);
748 const bool linkOk = attemptLink && linkProgram(m_programGL);
752 log << TestLog::ShaderProgram(linkOk, attemptLink ? getProgramInfoLog(m_programGL) : string(""))
771 const int location = glGetUniformLocation(m_programGL, mangleShaderNames(spec.name, shaderNameManglingSuffix).c_str());
850 const int attrLoc = glGetAttribLocation(m_programGL, mangleShaderNames(attrSpec.name, shaderNameManglingSuffix).c_str())
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  /external/deqp/modules/gles31/functional/
es31fShaderImageLoadStoreTests.cpp 517 , m_programGL (programGL)
529 const deUint32 m_programGL;
538 const int loc = m_gl.getUniformLocation(m_programGL, name.c_str());
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