HomeSort by relevance Sort by last modified time
    Searched refs:m_texID (Results 1 - 3 of 3) sorted by null

  /external/deqp/modules/gles31/functional/
es31fTextureMultisampleTests.cpp 155 GLuint m_texID;
173 , m_texID (0)
212 gl.genTextures (1, &m_texID);
213 gl.bindTexture (GL_TEXTURE_2D_MULTISAMPLE, m_texID);
297 if (m_texID)
299 m_context.getRenderContext().getFunctions().deleteTextures(1, &m_texID);
300 m_texID = 0;
355 gl.bindTexture (GL_TEXTURE_2D_MULTISAMPLE, m_texID);
365 gl.framebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, m_texID, 0);
477 gl.bindTexture (GL_TEXTURE_2D_MULTISAMPLE, m_texID);
    [all...]
  /external/deqp/modules/gles2/stress/
es2sSpecialFloatTests.cpp 378 GLuint m_texID;
385 , m_texID (0)
447 gl.genTextures(1, &m_texID);
448 gl.bindTexture(GL_TEXTURE_2D, m_texID);
455 gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_texID, 0);
467 if (m_texID)
469 gl.deleteTextures(1, &m_texID);
470 m_texID = 0;
    [all...]
  /external/deqp/modules/gles3/stress/
es3sSpecialFloatTests.cpp 388 GLuint m_texID;
395 , m_texID (0)
459 gl.genTextures(1, &m_texID);
460 gl.bindTexture(GL_TEXTURE_2D, m_texID);
467 gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_texID, 0);
479 if (m_texID)
481 gl.deleteTextures(1, &m_texID);
482 m_texID = 0;
    [all...]

Completed in 373 milliseconds