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Searched
refs:m_vertexShader
(Results
1 - 11
of
11
) sorted by null
/external/chromium_org/third_party/WebKit/Source/core/html/canvas/
WebGLProgram.cpp
56
m_vertexShader
= nullptr;
72
if (
m_vertexShader
) {
73
m_vertexShader
->onDetached(context3d);
74
m_vertexShader
= nullptr;
122
return
m_vertexShader
.get();
136
if (
m_vertexShader
)
138
m_vertexShader
= shader;
156
if (
m_vertexShader
!= shader)
158
m_vertexShader
= nullptr;
207
visitor->trace(
m_vertexShader
);
[
all
...]
WebGLProgram.h
84
RefPtrWillBeMember<WebGLShader>
m_vertexShader
;
/external/deqp/modules/glshared/
glsFragOpInteractionCase.hpp
70
rsg::Shader
m_vertexShader
;
glsRandomShaderProgram.hpp
52
const rsg::Shader&
m_vertexShader
;
glsRandomShaderCase.hpp
99
rsg::Shader
m_vertexShader
;
glsRandomShaderCase.cpp
120
,
m_vertexShader
(rsg::Shader::TYPE_VERTEX)
137
programGenerator.generate(m_parameters,
m_vertexShader
, m_fragmentShader);
142
rsg::computeUnifiedUniforms(
m_vertexShader
, m_fragmentShader, unifiedUniforms);
146
const vector<rsg::ShaderInput*>& inputs =
m_vertexShader
.getInputs();
402
glu::ShaderProgram program(m_renderCtx, glu::makeVtxFragSources(
m_vertexShader
.getSource(), m_fragmentShader.getSource()));
489
executor.execute(
m_vertexShader
, m_fragmentShader, m_uniforms);
glsRandomShaderProgram.cpp
133
,
m_vertexShader
(vertexShader)
181
for (int attribNdx = 0; attribNdx < (int)
m_vertexShader
.getInputs().size(); ++attribNdx)
183
const rsg::Variable* attribVar =
m_vertexShader
.getInputs()[attribNdx]->getVariable();
203
m_vertexShader
.execute(m_execCtx);
glsFragOpInteractionCase.cpp
397
,
m_vertexShader
(rsg::Shader::TYPE_VERTEX)
423
generator.generate(m_params,
m_vertexShader
, m_fragmentShader);
424
rsg::computeUnifiedUniforms(
m_vertexShader
, m_fragmentShader, m_unifiedUniforms);
429
m_program = new gls::RandomShaderProgram(
m_vertexShader
, m_fragmentShader, (int)m_unifiedUniforms.size(), m_unifiedUniforms.empty() ? DE_NULL : &m_unifiedUniforms[0]);
469
const int positionNdx = findShaderInputIndex(
m_vertexShader
.getInputs(), "dEQP_Position");
472
VertexDataStorage vertexData (
m_vertexShader
.getInputs(), numVertices);
489
for (int attribNdx = 0; attribNdx < (int)
m_vertexShader
.getInputs().size(); ++attribNdx)
494
const rsg::ShaderInput* shaderIn =
m_vertexShader
.getInputs()[attribNdx];
/external/deqp/modules/egl/
teglGLES2SharingTests.cpp
69
,
m_vertexShader
(0)
74
m_vertexShader
= glCreateShader(GL_VERTEX_SHADER);
86
const deUint32 shader = ndx ? m_fragmentShader :
m_vertexShader
;
101
glAttachShader(m_program,
m_vertexShader
);
113
glDeleteShader(
m_vertexShader
);
122
glDeleteShader(
m_vertexShader
);
132
deUint32
m_vertexShader
;
[
all
...]
teglRenderTests.cpp
487
,
m_vertexShader
(0)
492
m_vertexShader
= createShader(GL_VERTEX_SHADER, s_vertexSrc);
495
if (!
m_vertexShader
|| !m_fragmentShader)
497
glDeleteShader(
m_vertexShader
);
502
m_program = createProgram(
m_vertexShader
, m_fragmentShader);
505
glDeleteShader(
m_vertexShader
);
531
deUint32
m_vertexShader
;
[
all
...]
teglImageFormatTests.cpp
68
,
m_vertexShader
(0)
73
m_vertexShader
= glCreateShader(GL_VERTEX_SHADER);
85
const deUint32 shader = ndx ? m_fragmentShader :
m_vertexShader
;
100
glAttachShader(m_program,
m_vertexShader
);
112
glDeleteShader(
m_vertexShader
);
121
glDeleteShader(
m_vertexShader
);
131
deUint32
m_vertexShader
;
[
all
...]
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