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    Searched refs:m_vertexShader (Results 1 - 11 of 11) sorted by null

  /external/chromium_org/third_party/WebKit/Source/core/html/canvas/
WebGLProgram.cpp 56 m_vertexShader = nullptr;
72 if (m_vertexShader) {
73 m_vertexShader->onDetached(context3d);
74 m_vertexShader = nullptr;
122 return m_vertexShader.get();
136 if (m_vertexShader)
138 m_vertexShader = shader;
156 if (m_vertexShader != shader)
158 m_vertexShader = nullptr;
207 visitor->trace(m_vertexShader);
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WebGLProgram.h 84 RefPtrWillBeMember<WebGLShader> m_vertexShader;
  /external/deqp/modules/glshared/
glsFragOpInteractionCase.hpp 70 rsg::Shader m_vertexShader;
glsRandomShaderProgram.hpp 52 const rsg::Shader& m_vertexShader;
glsRandomShaderCase.hpp 99 rsg::Shader m_vertexShader;
glsRandomShaderCase.cpp 120 , m_vertexShader (rsg::Shader::TYPE_VERTEX)
137 programGenerator.generate(m_parameters, m_vertexShader, m_fragmentShader);
142 rsg::computeUnifiedUniforms(m_vertexShader, m_fragmentShader, unifiedUniforms);
146 const vector<rsg::ShaderInput*>& inputs = m_vertexShader.getInputs();
402 glu::ShaderProgram program(m_renderCtx, glu::makeVtxFragSources(m_vertexShader.getSource(), m_fragmentShader.getSource()));
489 executor.execute(m_vertexShader, m_fragmentShader, m_uniforms);
glsRandomShaderProgram.cpp 133 , m_vertexShader (vertexShader)
181 for (int attribNdx = 0; attribNdx < (int)m_vertexShader.getInputs().size(); ++attribNdx)
183 const rsg::Variable* attribVar = m_vertexShader.getInputs()[attribNdx]->getVariable();
203 m_vertexShader.execute(m_execCtx);
glsFragOpInteractionCase.cpp 397 , m_vertexShader (rsg::Shader::TYPE_VERTEX)
423 generator.generate(m_params, m_vertexShader, m_fragmentShader);
424 rsg::computeUnifiedUniforms(m_vertexShader, m_fragmentShader, m_unifiedUniforms);
429 m_program = new gls::RandomShaderProgram(m_vertexShader, m_fragmentShader, (int)m_unifiedUniforms.size(), m_unifiedUniforms.empty() ? DE_NULL : &m_unifiedUniforms[0]);
469 const int positionNdx = findShaderInputIndex(m_vertexShader.getInputs(), "dEQP_Position");
472 VertexDataStorage vertexData (m_vertexShader.getInputs(), numVertices);
489 for (int attribNdx = 0; attribNdx < (int)m_vertexShader.getInputs().size(); ++attribNdx)
494 const rsg::ShaderInput* shaderIn = m_vertexShader.getInputs()[attribNdx];
  /external/deqp/modules/egl/
teglGLES2SharingTests.cpp 69 , m_vertexShader (0)
74 m_vertexShader = glCreateShader(GL_VERTEX_SHADER);
86 const deUint32 shader = ndx ? m_fragmentShader : m_vertexShader;
101 glAttachShader(m_program, m_vertexShader);
113 glDeleteShader(m_vertexShader);
122 glDeleteShader(m_vertexShader);
132 deUint32 m_vertexShader;
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teglRenderTests.cpp 487 , m_vertexShader (0)
492 m_vertexShader = createShader(GL_VERTEX_SHADER, s_vertexSrc);
495 if (!m_vertexShader || !m_fragmentShader)
497 glDeleteShader(m_vertexShader);
502 m_program = createProgram(m_vertexShader, m_fragmentShader);
505 glDeleteShader(m_vertexShader);
531 deUint32 m_vertexShader;
    [all...]
teglImageFormatTests.cpp 68 , m_vertexShader (0)
73 m_vertexShader = glCreateShader(GL_VERTEX_SHADER);
85 const deUint32 shader = ndx ? m_fragmentShader : m_vertexShader;
100 glAttachShader(m_program, m_vertexShader);
112 glDeleteShader(m_vertexShader);
121 glDeleteShader(m_vertexShader);
131 deUint32 m_vertexShader;
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