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Searched
refs:m_vertexToFragmentVaryings
(Results
1 - 2
of
2
) sorted by null
/external/deqp/framework/opengl/simplereference/
sglrShaderProgram.cpp
47
m_vertexToFragmentVaryings
.push_back(v);
178
for (size_t ndx = 0; ndx < decl.
m_vertexToFragmentVaryings
.size(); ++ndx)
180
this->rr::VertexShader::m_outputs[ndx].type = decl.
m_vertexToFragmentVaryings
[ndx].type;
181
this->rr::VertexShader::m_outputs[ndx].flatshade = decl.
m_vertexToFragmentVaryings
[ndx].flatshade;
sglrShaderProgram.hpp
163
inline size_t getVertexOutputCount (void) const { return hasGeometryShader() ? m_vertexToGeometryVaryings.size() :
m_vertexToFragmentVaryings
.size(); }
164
inline size_t getFragmentInputCount (void) const { return hasGeometryShader() ? m_geometryToFragmentVaryings.size() :
m_vertexToFragmentVaryings
.size(); }
172
std::vector<VertexToFragmentVarying>
m_vertexToFragmentVaryings
;
Completed in 441 milliseconds