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Searched
refs:m_vertexToGeometryVaryings
(Results
1 - 2
of
2
) sorted by null
/external/deqp/framework/opengl/simplereference/
sglrShaderProgram.cpp
53
m_vertexToGeometryVaryings
.push_back(v);
161
for (size_t ndx = 0; ndx < decl.
m_vertexToGeometryVaryings
.size(); ++ndx)
163
this->rr::VertexShader::m_outputs[ndx].type = decl.
m_vertexToGeometryVaryings
[ndx].type;
164
this->rr::VertexShader::m_outputs[ndx].flatshade = decl.
m_vertexToGeometryVaryings
[ndx].flatshade;
sglrShaderProgram.hpp
163
inline size_t getVertexOutputCount (void) const { return hasGeometryShader() ?
m_vertexToGeometryVaryings
.size() : m_vertexToFragmentVaryings.size(); }
166
inline size_t getGeometryInputCount (void) const { return hasGeometryShader() ?
m_vertexToGeometryVaryings
.size() : 0; }
173
std::vector<VertexToGeometryVarying>
m_vertexToGeometryVaryings
;
Completed in 39 milliseconds