/external/chromium_org/third_party/WebKit/Source/wtf/ |
Complex.h | 39 inline Complex complexFromMagnitudePhase(double magnitude, double phase) 41 return Complex(magnitude * cos(phase), magnitude * sin(phase));
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/external/replicaisland/src/com/replica/replicaisland/ |
InputButton.java | 26 public void press(float currentTime, float magnitude) { 31 mMagnitude = magnitude; 56 float magnitude = 0.0f; local 58 magnitude = mMagnitude; 60 return magnitude; 63 public final void setMagnitude(float magnitude) { 64 mMagnitude = magnitude;
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Vector2.java | 55 public final void multiply(float magnitude) { 56 x *= magnitude; 57 y *= magnitude; 65 public final void divide(float magnitude) { 66 if (magnitude != 0.0f) { 67 x /= magnitude; 68 y /= magnitude; 101 final float magnitude = length(); local 104 if (magnitude != 0.0f) { 105 x /= magnitude; [all...] |
InputTouchScreen.java | 64 float magnitude = 0.0f; local 66 magnitude = mTouchPoints[index].getX(); 68 return magnitude; 72 float magnitude = 0.0f; local 74 magnitude = mTouchPoints[index].getY(); 76 return magnitude;
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InputGameInterface.java | 104 final float magnitude = magnitudeRamp * Utils.sign(offset) * SLIDER_FILTER * mMovementSensitivity; local 106 mDirectionalPad.press(gameTime, magnitude, 0.0f); 259 private float filterOrientationForMovement(float magnitude) { 260 float scaledMagnitude = magnitude * mOrientationSensitivityFactor; 265 private float deadZoneFilter(float magnitude, float min, float max, float scale) { 266 float smoothedMagnatude = magnitude; 267 if (Math.abs(magnitude) < min) { 269 } else if (Math.abs(magnitude) < max) {
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SleeperComponent.java | 106 public void setSlam(float duration, float magnitude) { 108 mSlamMagnitude = magnitude;
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LauncherComponent.java | 137 public void setup(float angle, float magnitude, float launchDelay, float postLaunchDelay, boolean driveActions) { 139 mLaunchMagnitude = magnitude;
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CameraSystem.java | 89 void shake(float duration, float magnitude) { 91 mShakeMagnitude = magnitude;
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HitReactionComponent.java | 277 public void setBounceMagnitude(float magnitude) { 278 mBounceMagnitude = magnitude;
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/cts/suite/cts/deviceTests/opengl/jni/graphics/ |
Vector2D.h | 28 float magnitude();
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Vector2D.cpp | 53 float m = magnitude(); 60 if (magnitude() > max) { 66 float Vector2D::magnitude() { function in class:Vector2D
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/external/clang/test/Sema/ |
overloadable.c | 58 double magnitude(DoubleVec) __attribute__((__overloadable__)); 59 double magnitude(IntVec) __attribute__((__overloadable__)); 61 return magnitude(d) * magnitude(d);
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/cts/tests/tests/hardware/src/android/hardware/cts/helpers/sensorverification/ |
MagnitudeVerificationTest.java | 52 private void runStats(float expected, float threshold, float[][] values, boolean pass, float magnitude) { 66 assertEquals(magnitude, (Float) stats.getValue(SensorStats.MAGNITUDE_KEY), 0.01);
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/frameworks/base/core/java/android/gesture/ |
Instance.java | 59 float magnitude = (float)Math.sqrt(sum); local 61 sample[i] /= magnitude;
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/frameworks/base/core/java/android/view/ |
OrientationEventListener.java | 124 float magnitude = X*X + Y*Y; local 125 // Don't trust the angle if the magnitude is small compared to the y value 126 if (magnitude * 4 >= Z*Z) {
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/packages/apps/Bluetooth/src/com/android/bluetooth/opp/ |
BluetoothOppReceiveFileInfo.java | 231 for (int magnitude = 1; magnitude < 1000000000; magnitude *= 10) { 238 sequence += rnd.nextInt(magnitude) + 1;
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/frameworks/base/policy/src/com/android/internal/policy/impl/ |
WindowOrientationListener.java | 209 * absolute magnitude of the acceleration. In particular, there are singularities 210 * in the calculation as the magnitude approaches 0. By performing the low-pass 216 * is facing. The radial distance is referred to as the magnitude below. 321 // that is turning around a corner or a plane taking off) then the magnitude 327 // without gravity to tell us which way is up. A magnitude near 0 produces 449 + ", magnitude=" + FloatMath.sqrt(x * x + y * y + z * z)); 476 + ", magnitude=" + FloatMath.sqrt(x * x + y * y + z * z)); 489 // Calculate the magnitude of the acceleration vector. 490 final float magnitude = FloatMath.sqrt(x * x + y * y + z * z); local 491 if (magnitude < NEAR_ZERO_MAGNITUDE) [all...] |
/cts/tests/tests/hardware/src/android/hardware/cts/helpers/ |
SensorCtsHelper.java | 132 * @return The magnitude (norm) represented by the given array of values. 139 double magnitude = Math.sqrt(sumOfSquares); local 140 return magnitude;
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/libcore/luni/src/main/java/java/lang/ |
StrictMath.java | 870 * value next larger in magnitude. For non-NaN {@code x}, 900 * value next larger in magnitude. For non-NaN {@code x}, 923 * Returns a double with the given magnitude and the sign of {@code sign}. 927 public static double copySign(double magnitude, double sign) { 933 long magnitudeBits = Double.doubleToRawLongBits(magnitude); 940 * Returns a float with the given magnitude and the sign of {@code sign}. 944 public static float copySign(float magnitude, float sign) { 950 int magnitudeBits = Float.floatToRawIntBits(magnitude); [all...] |
Math.java | 930 * value next larger in magnitude. For non-NaN {@code x}, {@code ulp(-x) == [all...] |
/libcore/luni/src/main/java/java/math/ |
BigInteger.java | 53 /** The magnitude of this in the little-endian representation. */ 89 private byte[] magnitude; field in class:BigInteger 259 * magnitude. 263 * @param magnitude magnitude of the new {@code BigInteger} with the most 265 * @throws NullPointerException if {@code magnitude == null}. 267 * the sign is zero and the magnitude contains non-zero entries. 269 public BigInteger(int signum, byte[] magnitude) { 270 if (magnitude == null) { 271 throw new NullPointerException("magnitude == null") [all...] |
/cts/suite/cts/deviceTests/opengl/jni/reference/scene/flocking/ |
Boid.cpp | 72 float d = desired.magnitude();
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/libcore/harmony-tests/src/test/java/org/apache/harmony/tests/java/lang/ |
StrictMathTest.java | 185 final double magnitude = COPYSIGN_DD_CASES[i]; local 187 .abs(magnitude)); 189 .abs(magnitude)); 194 .copySign(magnitude, Double.NaN))); 196 .copySign(Double.NaN, magnitude))); 201 .copySign(magnitude, sign)); 250 final float magnitude = COPYSIGN_FF_CASES[i]; local 252 .abs(magnitude)); 254 .abs(magnitude)); 259 magnitude, Float.NaN))) [all...] |
/packages/providers/DownloadProvider/src/com/android/providers/downloads/ |
Helpers.java | 324 for (int magnitude = 1; magnitude < 1000000000; magnitude *= 10) { 330 sequence += sRandom.nextInt(magnitude) + 1;
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/external/chromium_org/content/browser/gamepad/ |
xbox_data_fetcher_mac.cc | 140 // Clip the magnitude at its expected maximum value. 141 float magnitude = std::min(32767.0f, real_magnitude); local 143 // Adjust magnitude relative to the end of the dead zone. 144 magnitude -= deadzone; 146 // Normalize the magnitude with respect to its expected range giving a 147 // magnitude value of 0.0 to 1.0 148 float ratio = (magnitude / (32767 - deadzone)) / real_magnitude; 155 // If the controller is in the deadzone zero out the magnitude.
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