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    Searched refs:maskChannels (Results 1 - 2 of 2) sorted by null

  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d11/
Clear11.cpp 455 blendKey.maskChannels[i][0] = (rts[i].colorMask[0] && formatInfo.redBits > 0);
456 blendKey.maskChannels[i][1] = (rts[i].colorMask[1] && formatInfo.greenBits > 0);
457 blendKey.maskChannels[i][2] = (rts[i].colorMask[2] && formatInfo.blueBits > 0);
458 blendKey.maskChannels[i][3] = (rts[i].colorMask[3] && formatInfo.alphaBits > 0);
462 blendKey.maskChannels[i][0] = false;
463 blendKey.maskChannels[i][1] = false;
464 blendKey.maskChannels[i][2] = false;
465 blendKey.maskChannels[i][3] = false;
483 blendDesc.RenderTarget[i].RenderTargetWriteMask = gl_d3d11::ConvertColorMask(blendKey.maskChannels[i][0],
484 blendKey.maskChannels[i][1]
    [all...]
Clear11.h 42 bool maskChannels[D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT][4];

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