HomeSort by relevance Sort by last modified time
    Searched refs:matrix_projection_ (Results 1 - 4 of 4) sorted by null

  /development/ndk/platforms/android-17/samples/Teapot/jni/
TeapotRenderer.h 67 GLuint matrix_projection_; member in struct:SHADER_PARAMS
TeapotRenderer.cpp 189 glUniformMatrix4fv( shader_param_.matrix_projection_, 1, GL_FALSE, mat_vp.Ptr() );
263 params->matrix_projection_ = glGetUniformLocation( program, "uPMatrix" );
  /development/ndk/platforms/android-18/samples/MoreTeapots/jni/
MoreTeapotsRenderer.h 67 GLuint matrix_projection_; member in struct:SHADER_PARAMS
MoreTeapotsRenderer.cpp 360 glUniformMatrix4fv( shader_param_.matrix_projection_, 1, GL_FALSE, mat_vp.Ptr() );
441 params->matrix_projection_ = glGetUniformLocation( program, "uPMatrix" );

Completed in 36 milliseconds