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    Searched refs:muGLCMatrixLoc (Results 1 - 2 of 2) sorted by null

  /frameworks/av/cmds/screenrecord/
Program.h 43 muGLCMatrixLoc(0),
88 GLint muGLCMatrixLoc;
Program.cpp 91 muGLCMatrixLoc = glGetUniformLocation(program, "uGLCMatrix");
94 muGLCMatrixLoc | muTextureLoc) == -1) {
267 glUniformMatrix4fv(muGLCMatrixLoc, 1, GL_FALSE, texMatrix);

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