HomeSort by relevance Sort by last modified time
    Searched refs:onFrameAvailable (Results 1 - 25 of 89) sorted by null

1 2 3 4

  /external/chromium_org/ui/android/java/src/org/chromium/ui/gl/
SurfaceTextureListener.java 25 public void onFrameAvailable(SurfaceTexture surfaceTexture) {
  /frameworks/native/libs/gui/tests/
FrameWaiter.h 38 virtual void onFrameAvailable(const BufferItem& /* item */) {
DisconnectWaiter.h 28 // onBuffersReleased and onFrameAvailable as there is currently
47 virtual void onFrameAvailable(const BufferItem& /* item */) {
SurfaceTextureGLThreadToGL.h 99 // This interlocking relies on the fact that onFrameAvailable gets called
133 virtual void onFrameAvailable(const BufferItem& /* item */) {
135 ALOGV("+onFrameAvailable");
142 ALOGV("-onFrameAvailable");
  /frameworks/native/include/gui/
IConsumerListener.h 44 // onFrameAvailable is called from queueBuffer each time an additional
54 virtual void onFrameAvailable(const BufferItem& item) = 0; /* Asynchronous */
58 // doesn't call onFrameAvailable will call this callback instead. The item
BufferQueue.h 65 virtual void onFrameAvailable(const android::BufferItem& item);
ConsumerBase.h 41 // onFrameAvailable() is called each time an additional frame becomes
49 virtual void onFrameAvailable(const BufferItem& item) = 0;
104 // BufferQueue. The onFrameAvailable and onBuffersReleased methods should
109 virtual void onFrameAvailable(const BufferItem& item);
StreamSplitter.h 77 virtual void onFrameAvailable(const BufferItem& item);
97 // onFrameAvailable call to proceed.
101 // input queue and signals any waiting onFrameAvailable calls to wake up.
  /frameworks/native/libs/gui/
BufferQueue.cpp 34 void BufferQueue::ProxyConsumerListener::onFrameAvailable(
38 listener->onFrameAvailable(item);
IConsumerListener.cpp 43 virtual void onFrameAvailable(const BufferItem& item) {
75 onFrameAvailable(item);
  /frameworks/av/cmds/screenrecord/
FrameOutput.h 65 virtual void onFrameAvailable(const BufferItem& item);
Overlay.h 81 virtual void onFrameAvailable(const BufferItem& item);
  /frameworks/av/include/camera/
ProCamera.h 59 // onFrameAvailable and OnResultReceived can come in with any order,
69 // TODO: make onFrameAvailable pure virtual
77 virtual void onFrameAvailable(int /*streamId*/,
268 virtual void onFrameAvailable(const BufferItem& /* item */) {
271 c->onFrameAvailable(mStreamId);
310 void onFrameAvailable(int streamId);
  /frameworks/av/services/camera/libcameraservice/api1/client2/
BurstCapture.h 42 virtual void onFrameAvailable(const BufferItem& item);
CallbackProcessor.h 47 void onFrameAvailable(const BufferItem& item);
JpegProcessor.h 50 void onFrameAvailable(const BufferItem& item);
BurstCapture.cpp 47 void BurstCapture::onFrameAvailable(const BufferItem &/*item*/) {
StreamingProcessor.h 83 virtual void onFrameAvailable(const BufferItem& item);
ZslProcessor.h 56 virtual void onFrameAvailable(const BufferItem& item);
  /frameworks/native/services/surfaceflinger/DisplayHardware/
FramebufferSurface.h 59 virtual void onFrameAvailable(const BufferItem& item);
  /frameworks/av/include/media/stagefright/
SurfaceMediaSource.h 64 // onFrameAvailable() is called from queueBuffer() is the FIFO is
69 virtual void onFrameAvailable() = 0;
127 virtual void onFrameAvailable(const BufferItem& item);
  /hardware/ti/omap4-aah/test/CameraHal/
camera_test_bufferqueue.h 27 onFrameAvailable();
38 virtual void onFrameAvailable() {
99 mFW->onFrameAvailable();
  /frameworks/base/graphics/java/android/graphics/
SurfaceTexture.java 84 void onFrameAvailable(SurfaceTexture surfaceTexture);
203 listener.onFrameAvailable(SurfaceTexture.this);
  /cts/tests/tests/media/src/android/media/cts/
VideoSurfaceView.java 133 synchronized public void onFrameAvailable(SurfaceTexture surface) {
  /frameworks/av/services/camera/libcameraservice/gui/
RingBufferConsumer.h 167 // Override ConsumerBase::onFrameAvailable
168 virtual void onFrameAvailable(const android::BufferItem& item);

Completed in 1561 milliseconds

1 2 3 4