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Searched
refs:outputVariables
(Results
1 - 10
of
10
) sorted by null
/external/chromium_org/third_party/angle/tests/compiler_tests/
CollectVariables_test.cpp
70
const std::vector<sh::Attribute> &
outputVariables
= mTranslator->getOutputVariables();
71
ASSERT_EQ(1u,
outputVariables
.size());
73
const sh::Attribute &outputVariable =
outputVariables
[0];
96
const std::vector<sh::Attribute> &
outputVariables
= mTranslator->getOutputVariables();
97
ASSERT_EQ(1u,
outputVariables
.size());
99
const sh::Attribute &outputVariable =
outputVariables
[0];
/external/chromium_org/third_party/angle/src/compiler/translator/
VariableInfo.h
22
std::vector<Attribute> *
outputVariables
,
Compiler.h
72
const std::vector<sh::Attribute> &getOutputVariables() const { return
outputVariables
; }
140
std::vector<sh::Attribute>
outputVariables
;
Compiler.cpp
376
outputVariables
.clear();
506
&
outputVariables
,
VariableInfo.cpp
130
std::vector<sh::Attribute> *
outputVariables
,
136
mOutputVariables(
outputVariables
),
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/
ProgramImpl.h
49
gl::VariableLocation> *
outputVariables
) = 0;
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/
ProgramD3D.h
57
std::vector<gl::LinkedVarying> *linkedVaryings, std::map<int, gl::VariableLocation> *
outputVariables
);
DynamicHLSL.h
65
std::string generatePixelShaderForOutputSignature(const std::string &sourceShader, const std::vector<PixelShaderOutputVariable> &
outputVariables
,
ProgramD3D.cpp
130
std::vector<gl::LinkedVarying> *linkedVaryings, std::map<int, gl::VariableLocation> *
outputVariables
)
157
linkedVaryings,
outputVariables
, &mPixelShaderKey, &mUsesFragDepth))
DynamicHLSL.cpp
73
const rx::PixelShaderOutputVariable &GetOutputAtLocation(const std::vector<rx::PixelShaderOutputVariable> &
outputVariables
,
76
for (size_t variableIndex = 0; variableIndex <
outputVariables
.size(); ++variableIndex)
78
if (
outputVariables
[variableIndex].outputIndex == location)
80
return
outputVariables
[variableIndex];
85
return
outputVariables
[0];
436
std::string DynamicHLSL::generatePixelShaderForOutputSignature(const std::string &sourceShader, const std::vector<PixelShaderOutputVariable> &
outputVariables
,
454
const PixelShaderOutputVariable &outputVariable = GetOutputAtLocation(
outputVariables
, location);
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