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  /external/chromium_org/third_party/angle/tests/compiler_tests/
CollectVariables_test.cpp 70 const std::vector<sh::Attribute> &outputVariables = mTranslator->getOutputVariables();
71 ASSERT_EQ(1u, outputVariables.size());
73 const sh::Attribute &outputVariable = outputVariables[0];
96 const std::vector<sh::Attribute> &outputVariables = mTranslator->getOutputVariables();
97 ASSERT_EQ(1u, outputVariables.size());
99 const sh::Attribute &outputVariable = outputVariables[0];
  /external/chromium_org/third_party/angle/src/compiler/translator/
VariableInfo.h 22 std::vector<Attribute> *outputVariables,
Compiler.h 72 const std::vector<sh::Attribute> &getOutputVariables() const { return outputVariables; }
140 std::vector<sh::Attribute> outputVariables;
Compiler.cpp 376 outputVariables.clear();
506 &outputVariables,
VariableInfo.cpp 130 std::vector<sh::Attribute> *outputVariables,
136 mOutputVariables(outputVariables),
  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/
ProgramImpl.h 49 gl::VariableLocation> *outputVariables) = 0;
  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/
ProgramD3D.h 57 std::vector<gl::LinkedVarying> *linkedVaryings, std::map<int, gl::VariableLocation> *outputVariables);
DynamicHLSL.h 65 std::string generatePixelShaderForOutputSignature(const std::string &sourceShader, const std::vector<PixelShaderOutputVariable> &outputVariables,
ProgramD3D.cpp 130 std::vector<gl::LinkedVarying> *linkedVaryings, std::map<int, gl::VariableLocation> *outputVariables)
157 linkedVaryings, outputVariables, &mPixelShaderKey, &mUsesFragDepth))
DynamicHLSL.cpp 73 const rx::PixelShaderOutputVariable &GetOutputAtLocation(const std::vector<rx::PixelShaderOutputVariable> &outputVariables,
76 for (size_t variableIndex = 0; variableIndex < outputVariables.size(); ++variableIndex)
78 if (outputVariables[variableIndex].outputIndex == location)
80 return outputVariables[variableIndex];
85 return outputVariables[0];
436 std::string DynamicHLSL::generatePixelShaderForOutputSignature(const std::string &sourceShader, const std::vector<PixelShaderOutputVariable> &outputVariables,
454 const PixelShaderOutputVariable &outputVariable = GetOutputAtLocation(outputVariables, location);
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