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    Searched refs:preserve3D (Results 1 - 3 of 3) sorted by null

  /external/chromium_org/third_party/WebKit/Source/core/rendering/
RenderBoxModelObject.cpp 599 bool preserve3D = mode & UseTransforms && (o->style()->preserves3D() || style()->preserves3D());
603 transformState.applyTransform(t, preserve3D ? TransformState::AccumulateTransform : TransformState::FlattenTransform);
605 transformState.move(containerOffset.width(), containerOffset.height(), preserve3D ? TransformState::AccumulateTransform : TransformState::FlattenTransform);
631 bool preserve3D = container->style()->preserves3D() || style()->preserves3D();
636 geometryMap.push(this, t, preserve3D, offsetDependsOnPoint, isFixedPos, hasTransform);
639 geometryMap.push(this, containerOffset, preserve3D, offsetDependsOnPoint, isFixedPos, hasTransform);
RenderInline.cpp     [all...]
RenderBox.cpp     [all...]

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