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    Searched refs:preserves3D (Results 1 - 8 of 8) sorted by null

  /external/chromium_org/third_party/WebKit/Source/core/rendering/
RenderBoxModelObject.cpp 599 bool preserve3D = mode & UseTransforms && (o->style()->preserves3D() || style()->preserves3D());
631 bool preserve3D = container->style()->preserves3D() || style()->preserves3D();
RenderGeometryMap.cpp 238 bool accumulatingTransform = layer->renderer()->style()->preserves3D() || ancestorLayer->renderer()->style()->preserves3D();
RenderLayer.h 278 bool preserves3D() const { return renderer()->style()->transformStyle3D() == TransformStyle3DPreserve3D; }
    [all...]
RenderInline.cpp     [all...]
RenderLayer.cpp 729 // Note that preserves3D() creates stacking context, so we can just run up the stacking containers.
730 while (stackingNode && stackingNode->layer()->preserves3D()) {
755 if (preserves3D())
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RenderBox.cpp     [all...]
  /external/chromium_org/third_party/WebKit/Source/core/css/resolver/
StyleAdjuster.cpp 223 if (style->preserves3D() && (style->overflowX() != OVISIBLE
  /external/chromium_org/third_party/WebKit/Source/core/rendering/style/
RenderStyle.h     [all...]

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