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  /external/deqp/modules/glshared/
glsShaderRenderCase.cpp 148 // QuadGrid.
150 class QuadGrid
153 QuadGrid (int gridSize, int screenWidth, int screenHeight, const Vec4& constCoords, const vector<Mat4>& userAttribTransforms, const vector<TextureBinding>& textures);
154 ~QuadGrid (void);
193 QuadGrid::QuadGrid (int gridSize, int width, int height, const Vec4& constCoords, const vector<Mat4>& userAttribTransforms, const vector<TextureBinding>& textures)
255 QuadGrid::~QuadGrid (void)
259 inline Vec4 QuadGrid::getCoords (float sx, float sy) const
266 inline Vec4 QuadGrid::getUnitCoords (float sx, float sy) cons
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glsShaderRenderCase.hpp 70 class QuadGrid;
148 ShaderEvalContext (const QuadGrid& quadGrid);
170 const QuadGrid& quadGrid;
235 void render (tcu::Surface& result, int programID, const QuadGrid& quadGrid);
236 void computeVertexReference (tcu::Surface& result, const QuadGrid& quadGrid);
237 void computeFragmentReference(tcu::Surface& result, const QuadGrid& quadGrid)
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