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    Searched refs:qz_window (Results 1 - 5 of 5) sorted by null

  /external/qemu/distrib/sdl-1.2.15/src/video/quartz/
SDL_QuartzWM.m 109 if (qz_window == nil || (mode_flags & SDL_FULLSCREEN)) return YES; /*fullscreen*/
111 NSPoint p = [ qz_window mouseLocationOutsideOfEventStream ];
127 if ( qz_window != nil && !(mode_flags & SDL_FULLSCREEN) ) {
128 [ qz_window invalidateCursorRectsForView: [ qz_window contentView ] ];
153 *p = [ qz_window convertScreenToBase:*p ];
161 *p = [ qz_window convertBaseToScreen:*p ];
266 if ( qz_window != nil ) {
270 [ qz_window setTitle:string ];
275 [ qz_window setMiniwindowTitle:string ]
    [all...]
SDL_QuartzVideo.m 580 if ( qz_window ) {
581 NSCAssert([ qz_window delegate ] == nil, @"full screen window shouldn't have a delegate"); /* if that should ever change, we'd have to release it here */
582 [ qz_window close ]; /* includes release because [qz_window isReleasedWhenClosed] */
583 qz_window = nil;
624 id delegate = [ qz_window delegate ];
625 [ qz_window close ]; /* includes release because [qz_window isReleasedWhenClosed] */
627 qz_window = nil;
802 if (qz_window == nil)
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SDL_QuartzWindow.m 62 [ qz_window setMiniwindowImage:image ];
118 else if (this && qz_window) {
SDL_QuartzVideo.h 143 #define qz_window (this->hidden->window) macro
SDL_QuartzEvents.m 700 if (qz_window)
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