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    Searched refs:randomBufferUsage (Results 1 - 2 of 2) sorted by null

  /external/deqp/modules/glshared/
glsLongStressCase.hpp 231 float randomBufferUsage; //!< Use a random buffer usage parameter with glBufferData(), instead of the ones specified as params for the case.
248 FeatureProbabilities& pRandomBufferUsage (const float prob) { randomBufferUsage = prob; return *this; }
265 , randomBufferUsage (0.0f)
glsLongStressCase.cpp 190 static inline deUint32 randomBufferUsage (Random& rnd, const bool isGLES3)
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