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Searched
refs:randomBufferUsage
(Results
1 - 2
of
2
) sorted by null
/external/deqp/modules/glshared/
glsLongStressCase.hpp
231
float
randomBufferUsage
; //!< Use a random buffer usage parameter with glBufferData(), instead of the ones specified as params for the case.
248
FeatureProbabilities& pRandomBufferUsage (const float prob) {
randomBufferUsage
= prob; return *this; }
265
,
randomBufferUsage
(0.0f)
glsLongStressCase.cpp
190
static inline deUint32
randomBufferUsage
(Random& rnd, const bool isGLES3)
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