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    Searched refs:referenceAsGLBoolean (Results 1 - 6 of 6) sorted by null

  /external/deqp/modules/gles2/functional/
es2fBooleanStateQueryTests.cpp 170 const GLboolean referenceAsGLBoolean[] =
178 if (boolVector4[0] != referenceAsGLBoolean[0] ||
179 boolVector4[1] != referenceAsGLBoolean[1] ||
180 boolVector4[2] != referenceAsGLBoolean[2] ||
181 boolVector4[3] != referenceAsGLBoolean[3])
184 << (referenceAsGLBoolean[0] ? "GL_TRUE" : "GL_FALSE") << " "
185 << (referenceAsGLBoolean[1] ? "GL_TRUE" : "GL_FALSE") << " "
186 << (referenceAsGLBoolean[2] ? "GL_TRUE" : "GL_FALSE") << " "
187 << (referenceAsGLBoolean[3] ? "GL_TRUE" : "GL_FALSE") << TestLog::EndMessage;
es2fFloatStateQueryTests.cpp 157 const GLboolean referenceAsGLBoolean[] =
169 if (boolVector2[0] != referenceAsGLBoolean[0] ||
170 boolVector2[1] != referenceAsGLBoolean[1])
186 const GLboolean referenceAsGLBoolean[] =
200 if (boolVector4[0] != referenceAsGLBoolean[0] ||
201 boolVector4[1] != referenceAsGLBoolean[1] ||
202 boolVector4[2] != referenceAsGLBoolean[2] ||
203 boolVector4[3] != referenceAsGLBoolean[3])
206 << (referenceAsGLBoolean[0] ? "GL_TRUE" : "GL_FALSE") << " "
207 << (referenceAsGLBoolean[1] ? "GL_TRUE" : "GL_FALSE") << "
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es2fIntegerStateQueryTests.cpp 150 const GLboolean referenceAsGLBoolean[] =
158 if ((enableRef0 && (boolVector4[0] != referenceAsGLBoolean[0])) ||
159 (enableRef1 && (boolVector4[1] != referenceAsGLBoolean[1])) ||
160 (enableRef2 && (boolVector4[2] != referenceAsGLBoolean[2])) ||
161 (enableRef3 && (boolVector4[3] != referenceAsGLBoolean[3])))
164 << (enableRef0 ? (referenceAsGLBoolean[0] ? "GL_TRUE" : "GL_FALSE") : " - ") << ", "
165 << (enableRef1 ? (referenceAsGLBoolean[1] ? "GL_TRUE" : "GL_FALSE") : " - ") << ", "
166 << (enableRef2 ? (referenceAsGLBoolean[2] ? "GL_TRUE" : "GL_FALSE") : " - ") << ", "
167 << (enableRef3 ? (referenceAsGLBoolean[3] ? "GL_TRUE" : "GL_FALSE") : " - ") << TestLog::EndMessage;
244 const GLboolean referenceAsGLBoolean[2]
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  /external/deqp/modules/gles3/functional/
es3fBooleanStateQueryTests.cpp 161 const GLboolean referenceAsGLBoolean[] =
169 if (boolVector4[0] != referenceAsGLBoolean[0] ||
170 boolVector4[1] != referenceAsGLBoolean[1] ||
171 boolVector4[2] != referenceAsGLBoolean[2] ||
172 boolVector4[3] != referenceAsGLBoolean[3])
175 << (referenceAsGLBoolean[0] ? "GL_TRUE" : "GL_FALSE") << " "
176 << (referenceAsGLBoolean[1] ? "GL_TRUE" : "GL_FALSE") << " "
177 << (referenceAsGLBoolean[2] ? "GL_TRUE" : "GL_FALSE") << " "
178 << (referenceAsGLBoolean[3] ? "GL_TRUE" : "GL_FALSE") << TestLog::EndMessage;
es3fFloatStateQueryTests.cpp 165 const GLboolean referenceAsGLBoolean[] =
171 if (boolVector2[0] != referenceAsGLBoolean[0] ||
172 boolVector2[1] != referenceAsGLBoolean[1])
194 const GLboolean referenceAsGLBoolean[] =
202 if (boolVector4[0] != referenceAsGLBoolean[0] ||
203 boolVector4[1] != referenceAsGLBoolean[1] ||
204 boolVector4[2] != referenceAsGLBoolean[2] ||
205 boolVector4[3] != referenceAsGLBoolean[3])
208 << (referenceAsGLBoolean[0] ? "GL_TRUE" : "GL_FALSE") << " "
209 << (referenceAsGLBoolean[1] ? "GL_TRUE" : "GL_FALSE") << "
    [all...]
es3fIntegerStateQueryTests.cpp 152 const GLboolean referenceAsGLBoolean[] =
160 if ((enableRef0 && (boolVector4[0] != referenceAsGLBoolean[0])) ||
161 (enableRef1 && (boolVector4[1] != referenceAsGLBoolean[1])) ||
162 (enableRef2 && (boolVector4[2] != referenceAsGLBoolean[2])) ||
163 (enableRef3 && (boolVector4[3] != referenceAsGLBoolean[3])))
166 << (enableRef0 ? (referenceAsGLBoolean[0] ? "GL_TRUE" : "GL_FALSE") : " - ") << ", "
167 << (enableRef1 ? (referenceAsGLBoolean[1] ? "GL_TRUE" : "GL_FALSE") : " - ") << ", "
168 << (enableRef2 ? (referenceAsGLBoolean[2] ? "GL_TRUE" : "GL_FALSE") : " - ") << ", "
169 << (enableRef3 ? (referenceAsGLBoolean[3] ? "GL_TRUE" : "GL_FALSE") : " - ") << TestLog::EndMessage;
276 const GLboolean referenceAsGLBoolean[2]
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