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Searched
refs:replayFlags
(Results
1 - 6
of
6
) sorted by null
/frameworks/base/libs/hwui/
DisplayList.h
71
PlaybackStateStruct(OpenGLRenderer& renderer, int
replayFlags
, LinearAllocator* allocator)
73
, mReplayFlags(
replayFlags
)
92
DeferStateStruct(DeferredDisplayList& deferredList, OpenGLRenderer& renderer, int
replayFlags
)
93
: PlaybackStateStruct(renderer,
replayFlags
, &(deferredList.mAllocator)),
101
ReplayStateStruct(OpenGLRenderer& renderer, Rect& dirty, int
replayFlags
)
102
: PlaybackStateStruct(renderer,
replayFlags
, &mReplayAllocator),
Renderer.h
224
int32_t
replayFlags
) = 0;
DisplayListRenderer.h
156
virtual status_t drawRenderNode(RenderNode* renderNode, Rect& dirty, int32_t
replayFlags
);
RenderNode.cpp
595
inline int
replayFlags
() { return mDeferStruct.mReplayFlags; }
626
inline int
replayFlags
() { return mReplayStruct.mReplayFlags; }
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...]
OpenGLRenderer.h
159
virtual status_t drawRenderNode(RenderNode* displayList, Rect& dirty, int32_t
replayFlags
= 1);
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...]
OpenGLRenderer.cpp
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...]
Completed in 1780 milliseconds