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    Searched refs:replayFlags (Results 1 - 6 of 6) sorted by null

  /frameworks/base/libs/hwui/
DisplayList.h 71 PlaybackStateStruct(OpenGLRenderer& renderer, int replayFlags, LinearAllocator* allocator)
73 , mReplayFlags(replayFlags)
92 DeferStateStruct(DeferredDisplayList& deferredList, OpenGLRenderer& renderer, int replayFlags)
93 : PlaybackStateStruct(renderer, replayFlags, &(deferredList.mAllocator)),
101 ReplayStateStruct(OpenGLRenderer& renderer, Rect& dirty, int replayFlags)
102 : PlaybackStateStruct(renderer, replayFlags, &mReplayAllocator),
Renderer.h 224 int32_t replayFlags) = 0;
DisplayListRenderer.h 156 virtual status_t drawRenderNode(RenderNode* renderNode, Rect& dirty, int32_t replayFlags);
RenderNode.cpp 595 inline int replayFlags() { return mDeferStruct.mReplayFlags; }
626 inline int replayFlags() { return mReplayStruct.mReplayFlags; }
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OpenGLRenderer.h 159 virtual status_t drawRenderNode(RenderNode* displayList, Rect& dirty, int32_t replayFlags = 1);
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OpenGLRenderer.cpp     [all...]

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