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    Searched refs:rle (Results 1 - 13 of 13) sorted by null

  /external/chromium_org/third_party/skia/src/images/
bmpdecoderhelper.cpp 108 bool rle = false; local
110 rle = true;
161 if (!rle && (pos_ + (rowLen * height_) > len_ + 1)) {
170 if (rle && (bpp_ == 4 || bpp_ == 8)) {
  /external/skia/src/images/
bmpdecoderhelper.cpp 108 bool rle = false; local
110 rle = true;
161 if (!rle && (pos_ + (rowLen * height_) > len_ + 1)) {
170 if (rle && (bpp_ == 4 || bpp_ == 8)) {
  /external/zopfli/src/zopfli/
deflate.c 112 unsigned* rle = 0; local
113 unsigned* rle_bits = 0; /* Extra bits for rle values 16, 17 and 18. */
114 size_t rle_size = 0; /* Size of rle array. */
158 ZOPFLI_APPEND_DATA(18, &rle, &rle_size);
169 ZOPFLI_APPEND_DATA(17, &rle, &rle_size);
183 ZOPFLI_APPEND_DATA(symbol, &rle, &rle_size);
189 ZOPFLI_APPEND_DATA(16, &rle, &rle_size);
201 ZOPFLI_APPEND_DATA(symbol, &rle, &rle_size);
225 unsigned symbol = clsymbols[rle[i]];
226 AddHuffmanBits(symbol, clcl[rle[i]], bp, out, outsize)
    [all...]
  /external/chromium_org/third_party/icu/source/tools/genrb/
Makefile.in 38 wrtjava.o rle.o wrtxml.o prscmnts.o
  /external/icu/icu4c/source/tools/genrb/
Makefile.in 39 wrtjava.o rle.o wrtxml.o prscmnts.o
  /prebuilts/python/darwin-x86/2.7.5/lib/python2.7/test/
test_binascii.py 148 # Perform binhex4 style RLE-compression
150 rle = binascii.rlecode_hqx(self.data)
151 a = binascii.b2a_hqx(self.type2test(rle))
  /prebuilts/python/linux-x86/2.7.5/lib/python2.7/test/
test_binascii.py 148 # Perform binhex4 style RLE-compression
150 rle = binascii.rlecode_hqx(self.data)
151 a = binascii.b2a_hqx(self.type2test(rle))
  /external/chromium_org/third_party/libjpeg_turbo/
wrrle.c 8 * This file contains routines to write output images in RLE format.
23 /* rle.h is provided by the Utah Raster Toolkit. */
25 #include <rle.h>
38 * Since RLE stores scanlines bottom-to-top, we have to invert the image
41 * RLE file during finish_output.
46 * For now, if we emit an RLE color map then it is always 256 entries long,
57 rle_map *colormap; /* RLE-style color map, or NULL if none */
87 * Make sure the image can be stored in RLE format.
89 * - RLE stores image dimensions as *signed* 16 bit integers. JPEG
110 /* Convert colormap, if any, to RLE format. *
    [all...]
rdrle.c 8 * This file contains routines to read input images in Utah RLE format.
16 * the file is indeed RLE format).
26 /* rle.h is provided by the Utah Raster Toolkit. */
28 #include <rle.h>
40 * We support the following types of RLE files:
56 * Since RLE stores scanlines bottom-to-top, we have to invert the image
89 /* Use RLE library routine to get the header info */
231 * Load the image into a virtual array. We have to do this because RLE
234 * of input. What we do is load the RLE data into the array and then call
256 /* Read the RLE data into our virtual array
    [all...]
  /external/jpeg/
wrrle.c 8 * This file contains routines to write output images in RLE format.
23 /* rle.h is provided by the Utah Raster Toolkit. */
25 #include <rle.h>
38 * Since RLE stores scanlines bottom-to-top, we have to invert the image
41 * RLE file during finish_output.
46 * For now, if we emit an RLE color map then it is always 256 entries long,
57 rle_map *colormap; /* RLE-style color map, or NULL if none */
87 * Make sure the image can be stored in RLE format.
89 * - RLE stores image dimensions as *signed* 16 bit integers. JPEG
110 /* Convert colormap, if any, to RLE format. *
    [all...]
rdrle.c 8 * This file contains routines to read input images in Utah RLE format.
16 * the file is indeed RLE format).
26 /* rle.h is provided by the Utah Raster Toolkit. */
28 #include <rle.h>
40 * We support the following types of RLE files:
56 * Since RLE stores scanlines bottom-to-top, we have to invert the image
89 /* Use RLE library routine to get the header info */
231 * Load the image into a virtual array. We have to do this because RLE
234 * of input. What we do is load the RLE data into the array and then call
256 /* Read the RLE data into our virtual array
    [all...]
  /external/qemu/distrib/jpeg-6b/
wrrle.c 8 * This file contains routines to write output images in RLE format.
23 /* rle.h is provided by the Utah Raster Toolkit. */
25 #include <rle.h>
38 * Since RLE stores scanlines bottom-to-top, we have to invert the image
41 * RLE file during finish_output.
46 * For now, if we emit an RLE color map then it is always 256 entries long,
57 rle_map *colormap; /* RLE-style color map, or NULL if none */
87 * Make sure the image can be stored in RLE format.
89 * - RLE stores image dimensions as *signed* 16 bit integers. JPEG
110 /* Convert colormap, if any, to RLE format. *
    [all...]
rdrle.c 8 * This file contains routines to read input images in Utah RLE format.
16 * the file is indeed RLE format).
26 /* rle.h is provided by the Utah Raster Toolkit. */
28 #include <rle.h>
40 * We support the following types of RLE files:
56 * Since RLE stores scanlines bottom-to-top, we have to invert the image
89 /* Use RLE library routine to get the header info */
231 * Load the image into a virtual array. We have to do this because RLE
234 * of input. What we do is load the RLE data into the array and then call
256 /* Read the RLE data into our virtual array
    [all...]

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