/external/chromium_org/third_party/skia/src/images/ |
bmpdecoderhelper.cpp | 108 bool rle = false; local 110 rle = true; 161 if (!rle && (pos_ + (rowLen * height_) > len_ + 1)) { 170 if (rle && (bpp_ == 4 || bpp_ == 8)) {
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/external/skia/src/images/ |
bmpdecoderhelper.cpp | 108 bool rle = false; local 110 rle = true; 161 if (!rle && (pos_ + (rowLen * height_) > len_ + 1)) { 170 if (rle && (bpp_ == 4 || bpp_ == 8)) {
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/external/zopfli/src/zopfli/ |
deflate.c | 112 unsigned* rle = 0; local 113 unsigned* rle_bits = 0; /* Extra bits for rle values 16, 17 and 18. */ 114 size_t rle_size = 0; /* Size of rle array. */ 158 ZOPFLI_APPEND_DATA(18, &rle, &rle_size); 169 ZOPFLI_APPEND_DATA(17, &rle, &rle_size); 183 ZOPFLI_APPEND_DATA(symbol, &rle, &rle_size); 189 ZOPFLI_APPEND_DATA(16, &rle, &rle_size); 201 ZOPFLI_APPEND_DATA(symbol, &rle, &rle_size); 225 unsigned symbol = clsymbols[rle[i]]; 226 AddHuffmanBits(symbol, clcl[rle[i]], bp, out, outsize) [all...] |
/external/chromium_org/third_party/icu/source/tools/genrb/ |
Makefile.in | 38 wrtjava.o rle.o wrtxml.o prscmnts.o
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/external/icu/icu4c/source/tools/genrb/ |
Makefile.in | 39 wrtjava.o rle.o wrtxml.o prscmnts.o
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/prebuilts/python/darwin-x86/2.7.5/lib/python2.7/test/ |
test_binascii.py | 148 # Perform binhex4 style RLE-compression 150 rle = binascii.rlecode_hqx(self.data) 151 a = binascii.b2a_hqx(self.type2test(rle))
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/prebuilts/python/linux-x86/2.7.5/lib/python2.7/test/ |
test_binascii.py | 148 # Perform binhex4 style RLE-compression 150 rle = binascii.rlecode_hqx(self.data) 151 a = binascii.b2a_hqx(self.type2test(rle))
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/external/chromium_org/third_party/libjpeg_turbo/ |
wrrle.c | 8 * This file contains routines to write output images in RLE format. 23 /* rle.h is provided by the Utah Raster Toolkit. */ 25 #include <rle.h> 38 * Since RLE stores scanlines bottom-to-top, we have to invert the image 41 * RLE file during finish_output. 46 * For now, if we emit an RLE color map then it is always 256 entries long, 57 rle_map *colormap; /* RLE-style color map, or NULL if none */ 87 * Make sure the image can be stored in RLE format. 89 * - RLE stores image dimensions as *signed* 16 bit integers. JPEG 110 /* Convert colormap, if any, to RLE format. * [all...] |
rdrle.c | 8 * This file contains routines to read input images in Utah RLE format. 16 * the file is indeed RLE format). 26 /* rle.h is provided by the Utah Raster Toolkit. */ 28 #include <rle.h> 40 * We support the following types of RLE files: 56 * Since RLE stores scanlines bottom-to-top, we have to invert the image 89 /* Use RLE library routine to get the header info */ 231 * Load the image into a virtual array. We have to do this because RLE 234 * of input. What we do is load the RLE data into the array and then call 256 /* Read the RLE data into our virtual array [all...] |
/external/jpeg/ |
wrrle.c | 8 * This file contains routines to write output images in RLE format. 23 /* rle.h is provided by the Utah Raster Toolkit. */ 25 #include <rle.h> 38 * Since RLE stores scanlines bottom-to-top, we have to invert the image 41 * RLE file during finish_output. 46 * For now, if we emit an RLE color map then it is always 256 entries long, 57 rle_map *colormap; /* RLE-style color map, or NULL if none */ 87 * Make sure the image can be stored in RLE format. 89 * - RLE stores image dimensions as *signed* 16 bit integers. JPEG 110 /* Convert colormap, if any, to RLE format. * [all...] |
rdrle.c | 8 * This file contains routines to read input images in Utah RLE format. 16 * the file is indeed RLE format). 26 /* rle.h is provided by the Utah Raster Toolkit. */ 28 #include <rle.h> 40 * We support the following types of RLE files: 56 * Since RLE stores scanlines bottom-to-top, we have to invert the image 89 /* Use RLE library routine to get the header info */ 231 * Load the image into a virtual array. We have to do this because RLE 234 * of input. What we do is load the RLE data into the array and then call 256 /* Read the RLE data into our virtual array [all...] |
/external/qemu/distrib/jpeg-6b/ |
wrrle.c | 8 * This file contains routines to write output images in RLE format. 23 /* rle.h is provided by the Utah Raster Toolkit. */ 25 #include <rle.h> 38 * Since RLE stores scanlines bottom-to-top, we have to invert the image 41 * RLE file during finish_output. 46 * For now, if we emit an RLE color map then it is always 256 entries long, 57 rle_map *colormap; /* RLE-style color map, or NULL if none */ 87 * Make sure the image can be stored in RLE format. 89 * - RLE stores image dimensions as *signed* 16 bit integers. JPEG 110 /* Convert colormap, if any, to RLE format. * [all...] |
rdrle.c | 8 * This file contains routines to read input images in Utah RLE format. 16 * the file is indeed RLE format). 26 /* rle.h is provided by the Utah Raster Toolkit. */ 28 #include <rle.h> 40 * We support the following types of RLE files: 56 * Since RLE stores scanlines bottom-to-top, we have to invert the image 89 /* Use RLE library routine to get the header info */ 231 * Load the image into a virtual array. We have to do this because RLE 234 * of input. What we do is load the RLE data into the array and then call 256 /* Read the RLE data into our virtual array [all...] |