/external/chromium_org/third_party/skia/src/gpu/gl/builders/ |
GrGLShaderBuilder.cpp | 25 const char* samplerName, 34 samplerName, 146 void GrGLShaderBuilder::appendTextureLookup(const char* samplerName, 152 samplerName,
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GrGLShaderBuilder.h | 135 void appendTextureLookup(const char* samplerName,
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/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/ |
ColladaParser.java | 278 Texture2D getTexture(String samplerName) {
279 String texName = samplerName;
282 Element sampler = mDom.getElementById(samplerName);
334 String samplerName = typeElem.getAttribute("texture");
335 Texture2D tex = getTexture(samplerName);
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/external/deqp/modules/gles2/functional/ |
es2fTextureUnitTests.cpp | 143 string samplerName = "u_sampler" + ndxStr; 148 samplersStr += string("") + "uniform mediump " + samplerType + " " + samplerName + ";\n"; 156 lookupsStr += "\tcolor += " + colorMultiplier + "*" + lookupFunc + "(" + samplerName + ", " + lookupCoord + ");\n"; 183 string samplerName = "u_sampler" + de::toString(ndx); 186 decl << sglr::pdec::Uniform(samplerName, (unitTypes[ndx] == GL_TEXTURE_2D) ? (glu::TYPE_SAMPLER_2D) : (glu::TYPE_SAMPLER_CUBE)); [all...] |
/external/deqp/modules/gles31/functional/ |
es31fOpaqueTypeIndexingTests.cpp | 490 const string samplerName = string("sampler[") + de::toString(samplerNdx) + "]"; 491 const int samplerLoc = gl.getUniformLocation(executor->getProgram(), samplerName.c_str()); 496 TCU_CHECK_MSG(samplerLoc >= 0, (string("No location for uniform '") + samplerName + "' found").c_str()); [all...] |
es31fFboTestUtil.cpp | 190 string samplerName = string("u_sampler") + de::toString(texNdx); 194 gl.uniform1i(gl.getUniformLocation(program, samplerName.c_str()), m_inputs[texNdx].unitNdx);
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/external/deqp/modules/gles3/functional/ |
es3fTextureUnitTests.cpp | 212 string samplerName = "u_sampler" + ndxStr; 217 samplersStr += string("") + "uniform highp " + glu::getDataTypeName(samplerTypes[ndx]) + " " + samplerName + ";\n"; 229 lookupsStr += "\tcolor += " + colorMultiplier + "*(vec4(texture(" + samplerName + ", " + lookupCoord + "))*" + scaleName + " + " + biasName + ");\n"; 259 string samplerName = "u_sampler" + de::toString(ndx); 264 decl << sglr::pdec::Uniform(samplerName, samplerTypes[ndx]); [all...] |
es3fFboTestUtil.cpp | 347 string samplerName = string("u_sampler") + de::toString(texNdx); 351 gl.uniform1i(gl.getUniformLocation(program, samplerName.c_str()), m_inputs[texNdx].unitNdx); [all...] |
es3fShaderTextureFunctionTests.cpp | [all...] |
/external/chromium_org/third_party/angle/src/libGLESv2/ |
Context.h | 172 bool isSampler(GLuint samplerName) const;
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Context.cpp | 498 bool Context::isSampler(GLuint samplerName) const 500 return mResourceManager->isSampler(samplerName); [all...] |
/external/skia/src/gpu/gl/ |
GrGLShaderBuilder.cpp | 54 const char* samplerName, 63 samplerName, [all...] |