/external/skia/src/gpu/gl/ |
GrGLVertexEffect.h | 33 const TextureSamplerArray& samplers) = 0; 44 const TextureSamplerArray& samplers) SK_OVERRIDE {
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GrGLProgramEffects.cpp | 219 SkTArray<Sampler, true>& samplers = fSamplers.push_back(); local 221 samplers.push_back_n(numTextures); 225 samplers[t].fUniform = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, 229 (samplers[t].fUniform, effect->textureAccess(t))); 237 SkTArray<Sampler, true>& samplers = fSamplers[e]; local 238 int numSamplers = samplers.count(); 240 SkASSERT(samplers[s].fUniform.isValid()); 241 uniformManager.setSampler(samplers[s].fUniform, *texUnitIdx); 242 samplers[s].fTextureUnit = (*texUnitIdx)++; 248 const SkTArray<Sampler, true>& samplers = fSamplers[effectIdx] local [all...] |
GrGLEffect.h | 75 @param samplers One entry for each GrTextureAccess of the GrEffect that generated the 85 const TextureSamplerArray& samplers) = 0;
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/external/chromium_org/third_party/skia/src/gpu/gl/ |
GrGLGeometryProcessor.h | 33 const TextureSamplerArray& samplers) = 0;
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GrGLProgramEffects.cpp | 66 SkTArray<Sampler, true>& samplers = fSamplers[e]; local 67 int numSamplers = samplers.count(); 69 SkASSERT(samplers[s].fUniform.isValid()); 70 programResourceManager.setSampler(samplers[s].fUniform, *texUnitIdx); 71 samplers[s].fTextureUnit = (*texUnitIdx)++; 77 const SkTArray<Sampler, true>& samplers = fSamplers[effectIdx]; local 78 int numSamplers = samplers.count(); 81 SkASSERT(samplers[s].fTextureUnit >= 0); 83 gpu->bindTexture(samplers[s].fTextureUnit,
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/external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/vega/ |
shader.c | 165 struct pipe_sampler_state **samplers, 171 samplers[2] = &ctx->blend_sampler; 174 if (!samplers[0] || !sampler_views[0]) { 175 samplers[0] = samplers[2]; 178 if (!samplers[1] || !sampler_views[1]) { 179 samplers[1] = samplers[0]; 189 struct pipe_sampler_state **samplers, 194 * for samplers is always the same 348 struct pipe_sampler_state *samplers[PIPE_MAX_SAMPLERS]; local [all...] |
/external/mesa3d/src/gallium/state_trackers/vega/ |
shader.c | 165 struct pipe_sampler_state **samplers, 171 samplers[2] = &ctx->blend_sampler; 174 if (!samplers[0] || !sampler_views[0]) { 175 samplers[0] = samplers[2]; 178 if (!samplers[1] || !sampler_views[1]) { 179 samplers[1] = samplers[0]; 189 struct pipe_sampler_state **samplers, 194 * for samplers is always the same 348 struct pipe_sampler_state *samplers[PIPE_MAX_SAMPLERS]; local [all...] |
/external/chromium_org/third_party/mesa/src/src/gallium/drivers/llvmpipe/ |
lp_state_sampler.c | 72 void **samplers) 78 assert(start + num <= Elements(llvmpipe->samplers[shader])); 82 !memcmp(llvmpipe->samplers[shader] + start, samplers, 89 /* set the new samplers */ 91 llvmpipe->samplers[shader][start + i] = samplers[i]; 94 /* find highest non-null samplers[] entry */ 97 while (j > 0 && llvmpipe->samplers[shader][j - 1] == NULL) 105 llvmpipe->samplers[shader] [all...] |
/external/mesa3d/src/gallium/drivers/llvmpipe/ |
lp_state_sampler.c | 72 void **samplers) 78 assert(start + num <= Elements(llvmpipe->samplers[shader])); 82 !memcmp(llvmpipe->samplers[shader] + start, samplers, 89 /* set the new samplers */ 91 llvmpipe->samplers[shader][start + i] = samplers[i]; 94 /* find highest non-null samplers[] entry */ 97 while (j > 0 && llvmpipe->samplers[shader][j - 1] == NULL) 105 llvmpipe->samplers[shader] [all...] |
/external/chromium_org/third_party/mesa/src/src/gallium/drivers/softpipe/ |
sp_state_sampler.c | 70 * Bind a range [start, start+num-1] of samplers for a shader stage. 77 void **samplers) 83 assert(start + num <= Elements(softpipe->samplers[shader])); 87 !memcmp(softpipe->samplers[shader] + start, samplers, 94 /* set the new samplers */ 96 softpipe->samplers[shader][start + i] = samplers[i]; 99 /* find highest non-null samplers[] entry */ 102 while (j > 0 && softpipe->samplers[shader][j - 1] == NULL [all...] |
/external/mesa3d/src/gallium/drivers/softpipe/ |
sp_state_sampler.c | 70 * Bind a range [start, start+num-1] of samplers for a shader stage. 77 void **samplers) 83 assert(start + num <= Elements(softpipe->samplers[shader])); 87 !memcmp(softpipe->samplers[shader] + start, samplers, 94 /* set the new samplers */ 96 softpipe->samplers[shader][start + i] = samplers[i]; 99 /* find highest non-null samplers[] entry */ 102 while (j > 0 && softpipe->samplers[shader][j - 1] == NULL [all...] |
/external/chromium_org/third_party/mesa/src/src/gallium/drivers/nv30/ |
nv40_verttex.c | 38 struct nv30_sampler_state *ss = nv30->fragprog.samplers[unit]; 58 nv30->vertprog.samplers[i] = hwcso[i]; 63 nv30->vertprog.samplers[i] = NULL;
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/external/mesa3d/src/gallium/drivers/nv30/ |
nv40_verttex.c | 38 struct nv30_sampler_state *ss = nv30->fragprog.samplers[unit]; 58 nv30->vertprog.samplers[i] = hwcso[i]; 63 nv30->vertprog.samplers[i] = NULL;
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/external/chromium_org/third_party/mesa/src/src/mesa/main/ |
samplerobj.h | 86 _mesa_GenSamplers(GLsizei count, GLuint *samplers); 89 _mesa_DeleteSamplers(GLsizei count, const GLuint *samplers);
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/external/chromium_org/third_party/skia/src/gpu/effects/ |
GrSimpleTextureEffect.cpp | 28 const TextureSamplerArray& samplers) SK_OVERRIDE { 32 samplers[0],
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GrYUVtoRGBEffect.cpp | 61 const TextureSamplerArray& samplers) SK_OVERRIDE { 69 fsBuilder->appendTextureLookup(samplers[0], coords[0].c_str(), coords[0].getType()); 71 fsBuilder->appendTextureLookup(samplers[1], coords[0].c_str(), coords[0].getType()); 73 fsBuilder->appendTextureLookup(samplers[2], coords[0].c_str(), coords[0].getType());
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/external/mesa3d/src/mesa/main/ |
samplerobj.h | 86 _mesa_GenSamplers(GLsizei count, GLuint *samplers); 89 _mesa_DeleteSamplers(GLsizei count, const GLuint *samplers);
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/external/skia/src/gpu/effects/ |
GrSimpleTextureEffect.cpp | 27 const TextureSamplerArray& samplers) SK_OVERRIDE { 30 samplers[0],
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GrDistanceFieldTextureEffect.cpp | 44 const TextureSamplerArray& samplers) SK_OVERRIDE { 67 builder->fsAppendTextureLookup(samplers[0], 118 builder->fsAppendTextureLookup(samplers[1], "uv", kVec2f_GrSLType); 261 const TextureSamplerArray& samplers) SK_OVERRIDE { 298 builder->fsAppendTextureLookup(samplers[0], "uv", kVec2f_GrSLType); 305 builder->fsAppendTextureLookup(samplers[0], "uv_adjusted", kVec2f_GrSLType); 311 builder->fsAppendTextureLookup(samplers[0], "uv_adjusted", kVec2f_GrSLType); 362 builder->fsAppendTextureLookup(samplers[1], "uv", kVec2f_GrSLType); 368 builder->fsAppendTextureLookup(samplers[1], "uv", kVec2f_GrSLType); 374 builder->fsAppendTextureLookup(samplers[1], "uv", kVec2f_GrSLType) [all...] |
/external/chromium_org/third_party/skia/src/gpu/gl/builders/ |
GrGLFragmentOnlyProgramBuilder.cpp | 69 SkSTArray<4, GrGLProcessor::TextureSampler> samplers(effect.numTextures()); 72 this->emitSamplers(effect, &samplers); 84 fEffectEmitter->emit(key, outColor, inColor, coords, samplers);
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/external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/vl/ |
vl_zscan.h | 53 void *samplers[3]; member in struct:vl_zscan
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/external/mesa3d/src/gallium/auxiliary/vl/ |
vl_zscan.h | 53 void *samplers[3]; member in struct:vl_zscan
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/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i965/ |
gen7_sampler_state.c | 46 /* These don't use samplers at all. */ 190 struct gen7_sampler_state *samplers; local 203 samplers = brw_state_batch(brw, AUB_TRACE_SAMPLER_STATE, 204 brw->sampler.count * sizeof(*samplers), 206 memset(samplers, 0, brw->sampler.count * sizeof(*samplers)); 213 gen7_update_sampler_state(brw, unit, s, &samplers[s]);
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
gen7_sampler_state.c | 46 /* These don't use samplers at all. */ 190 struct gen7_sampler_state *samplers; local 203 samplers = brw_state_batch(brw, AUB_TRACE_SAMPLER_STATE, 204 brw->sampler.count * sizeof(*samplers), 206 memset(samplers, 0, brw->sampler.count * sizeof(*samplers)); 213 gen7_update_sampler_state(brw, unit, s, &samplers[s]);
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/external/chromium_org/third_party/mesa/src/src/mesa/state_tracker/ |
st_atom_sampler.c | 213 struct pipe_sampler_state *samplers, 229 struct pipe_sampler_state *sampler = samplers + unit; 244 /* if we've reset all the old samplers and we have no more new ones */ 262 st->state.samplers[PIPE_SHADER_FRAGMENT], 269 st->state.samplers[PIPE_SHADER_VERTEX], 277 st->state.samplers[PIPE_SHADER_GEOMETRY],
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