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    Searched refs:setButtonState (Results 1 - 11 of 11) sorted by null

  /frameworks/native/services/inputflinger/
PointerControllerInterface.h 50 virtual void setButtonState(int32_t buttonState) = 0;
InputReader.cpp     [all...]
  /external/chromium_org/third_party/skia/src/views/
SkWidgets.cpp 188 void SkButtonWidget::setButtonState(State state)
208 this->setButtonState((State)index);
333 this->setButtonState(state);
  /external/skia/src/views/
SkWidgets.cpp 188 void SkButtonWidget::setButtonState(State state)
208 this->setButtonState((State)index);
333 this->setButtonState(state);
  /frameworks/base/libs/input/
PointerController.h 84 virtual void setButtonState(int32_t buttonState);
PointerController.cpp 140 void PointerController::setButtonState(int32_t buttonState) {
  /external/chromium_org/third_party/skia/include/views/
SkWidget.h 83 void setButtonState(State);
  /external/skia/include/views/
SkWidget.h 83 void setButtonState(State);
  /external/replicaisland/src/com/replica/replicaisland/
InputGameInterface.java 253 hud.setButtonState(mJumpButton.getPressed(), mAttackButton.getPressed(), mDirectionalPad.getPressed());
HudSystem.java 203 public void setButtonState(boolean pressed, boolean attackPressed, boolean sliderPressed) {
  /frameworks/native/services/inputflinger/tests/
InputReader_test.cpp 76 virtual void setButtonState(int32_t buttonState) {
    [all...]

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