/external/deqp/framework/common/ |
tcuTextureUtil.cpp | 541 PixelBufferAccess(access.getFormat(), 1, 1, 1, 0, 0, &pixel.u8[0]).setPixDepth(depth, 0, 0); 552 access.setPixDepth(depth, x, y, z); [all...] |
tcuTexture.hpp | 316 void setPixDepth (float depth, int x, int y, int z = 0) const; [all...] |
tcuTexture.cpp | [all...] |
/external/deqp/framework/referencerenderer/ |
rrFragmentOperations.cpp | 201 access.setPixDepth(sampleDepthFloat, 0, 0, 0); \ 260 depthBuffer.setPixDepth(clampedDepth, fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoord.y()); [all...] |
/external/deqp/modules/gles31/functional/ |
es31fOpaqueTypeIndexingTests.cpp | 420 access.setPixDepth(rnd.choose<float>(DE_ARRAY_BEGIN(values), DE_ARRAY_END(values)), ndx, 0); [all...] |
/external/deqp/modules/gles3/functional/ |
es3fTextureShadowTests.cpp | 71 access.setPixDepth( de::clamp(access.getPixDepth(x, y, z), 0.0f, 1.0f), x, y, z); [all...] |
/external/deqp/framework/opengl/simplereference/ |
sglrReferenceContext.cpp | [all...] |