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  /cts/tests/tests/opengl/libopengltest/
common.cpp 23 GLuint loadShader(GLenum shaderType, const char* pSource) {
24 GLuint shader = glCreateShader(shaderType);
common.h 24 GLuint loadShader(GLenum shaderType, const char* pSource);
  /external/deqp/framework/opengl/
gluShaderProgram.cpp 40 Shader::Shader (const RenderContext& renderCtx, ShaderType shaderType)
46 m_info.type = shaderType;
47 m_shader = gl.createShader(getGLShaderType(shaderType));
290 for (int shaderType = 0; shaderType < SHADERTYPE_LAST; shaderType++)
292 for (int shaderNdx = 0; shaderNdx < (int)sources.sources[shaderType].size(); ++shaderNdx)
294 const char* source = sources.sources[shaderType][shaderNdx].c_str();
295 const int length = (int)sources.sources[shaderType][shaderNdx].size()
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gluShaderProgram.hpp 48 ShaderType type; //!< Shader type.
75 Shader (const RenderContext& renderCtx, ShaderType shaderType);
84 glu::ShaderType getType (void) const { return getInfo().type; }
180 bool hasShader (glu::ShaderType shaderType) const { return !m_shaders[shaderType].empty(); }
181 int getNumShaders (glu::ShaderType shaderType) const { return (int)m_shaders[shaderType].size();
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  /external/chromium_org/third_party/angle/src/compiler/translator/
ScalarizeVecAndMatConstructorArgs.h 15 ScalarizeVecAndMatConstructorArgs(sh::GLenum shaderType,
18 mShaderType(shaderType),
Compiler.cpp 100 : shaderType(type),
119 maxUniformVectors = (shaderType == GL_VERTEX_SHADER) ?
166 shaderType, shaderSpec, compileOptions, true,
194 if (success && shaderVersion == 300 && shaderType == GL_FRAGMENT_SHADER)
232 if (success && shaderType == GL_VERTEX_SHADER && (compileOptions & SH_INIT_GL_POSITION))
254 if (success && shaderType == GL_VERTEX_SHADER &&
262 shaderType, fragmentPrecisionHigh);
312 switch(shaderType)
333 InsertBuiltInFunctions(shaderType, shaderSpec, resources, symbolTable);
335 IdentifyBuiltIns(shaderType, shaderSpec, resources, symbolTable)
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BuiltInFunctionEmulator.h 20 BuiltInFunctionEmulator(sh::GLenum shaderType);
ValidateLimitations.h 17 ValidateLimitations(sh::GLenum shaderType, TInfoSinkBase &sink);
  /external/deqp/modules/gles2/functional/
es2fShaderApiTests.cpp 72 const char* getSimpleShaderSource (const glu::ShaderType shaderType)
77 switch (shaderType)
176 virtual std::string next (const glu::ShaderType shaderType) = 0;
177 virtual bool finished (const glu::ShaderType shaderType) const = 0;
186 bool finished (const glu::ShaderType shaderType) const { DE_UNREF(shaderType); return false;
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  /external/deqp/modules/gles3/functional/
es3fShaderApiTests.cpp 77 const char* getSimpleShaderSource (const glu::ShaderType shaderType)
94 switch (shaderType)
221 virtual std::string next (const glu::ShaderType shaderType) = 0;
222 virtual bool finished (const glu::ShaderType shaderType) const = 0;
231 bool finished (const glu::ShaderType shaderType) const { DE_UNREF(shaderType); return false;
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es3fShaderPackingFunctionTests.cpp 72 ShaderPackingFunctionCase (Context& context, const char* name, const char* description, glu::ShaderType shaderType);
79 glu::ShaderType m_shaderType;
88 ShaderPackingFunctionCase::ShaderPackingFunctionCase (Context& context, const char* name, const char* description, glu::ShaderType shaderType)
90 , m_shaderType (shaderType)
133 static const char* getShaderTypePostfix (glu::ShaderType shaderType)
140 DE_ASSERT(de::inBounds<int>(shaderType, 0, DE_LENGTH_OF_ARRAY(s_postfix)));
141 return s_postfix[shaderType];
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  /developers/build/prebuilts/gradle/MediaEffects/Application/src/main/java/com/example/android/mediaeffects/
GLToolbox.java 23 public static int loadShader(int shaderType, String source) {
24 int shader = GLES20.glCreateShader(shaderType);
33 throw new RuntimeException("Could not compile shader " + shaderType + ":" + info);
  /developers/samples/android/media/MediaEffects/Application/src/main/java/com/example/android/mediaeffects/
GLToolbox.java 23 public static int loadShader(int shaderType, String source) {
24 int shader = GLES20.glCreateShader(shaderType);
33 throw new RuntimeException("Could not compile shader " + shaderType + ":" + info);
  /development/samples/HelloEffects/src/com/example/android/mediafx/
GLToolbox.java 23 public static int loadShader(int shaderType, String source) {
24 int shader = GLES20.glCreateShader(shaderType);
35 shaderType + ":" + info);
  /development/samples/browseable/MediaEffects/src/com.example.android.mediaeffects/
GLToolbox.java 23 public static int loadShader(int shaderType, String source) {
24 int shader = GLES20.glCreateShader(shaderType);
33 throw new RuntimeException("Could not compile shader " + shaderType + ":" + info);
  /external/deqp/modules/gles3/stress/
es3sLongShaderTests.cpp 82 const char* getConstShaderSource (const glu::ShaderType shaderType)
84 DE_ASSERT(shaderType == glu::SHADERTYPE_VERTEX || shaderType == glu::SHADERTYPE_FRAGMENT);
86 if (shaderType == glu::SHADERTYPE_VERTEX)
162 glu::ShaderType shaderType;
168 LongShaderSpec (const glu::ShaderType shaderTypeInit, const deUint32 opsTotalInit)
169 : shaderType (shaderTypeInit)
214 DE_ASSERT(m_spec.shaderType == glu::SHADERTYPE_VERTEX || m_spec.shaderType == glu::SHADERTYPE_FRAGMENT)
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  /external/deqp/modules/gles31/functional/
es31fShaderCommonFunctionTests.cpp 194 CommonFunctionCase (Context& context, const char* name, const char* description, glu::ShaderType shaderType);
208 glu::ShaderType m_shaderType;
218 CommonFunctionCase::CommonFunctionCase (Context& context, const char* name, const char* description, glu::ShaderType shaderType)
220 , m_shaderType (shaderType)
430 static const char* getShaderTypePostfix (glu::ShaderType shaderType)
441 DE_ASSERT(de::inBounds<int>(shaderType, 0, DE_LENGTH_OF_ARRAY(s_postfix)));
442 return s_postfix[shaderType];
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es31fProgramInterfaceDefinitionUtil.hpp 85 VariableSearchFilter (glu::ShaderType shaderType, glu::Storage storage) : m_shaderType(shaderType), m_storage(storage), m_null(false) { }
93 glu::ShaderType getShaderTypeFilter (void) const { return m_shaderType; }
97 VariableSearchFilter (glu::ShaderType shaderType, glu::Storage storage, bool empty) : m_shaderType(shaderType), m_storage(storage), m_null(empty) { }
99 const glu::ShaderType m_shaderType;
es31fShaderBuiltinConstantTests.cpp 136 bool verifyInShaderType (glu::ShaderType shaderType, DataType reference);
166 glu::ShaderType shaderType,
183 return createExecutor(renderCtx, shaderType, shaderSpec);
199 bool ShaderBuiltinConstantCase<DataType>::verifyInShaderType (glu::ShaderType shaderType, DataType reference)
203 const de::UniquePtr<ShaderExecutor> shaderExecutor (createGetConstantExecutor(m_context.getRenderContext(), shaderType, glu::dataTypeOf<DataType>(), m_varName, m_requiredExt));
237 for (int shaderType = 0; shaderType < glu::SHADERTYPE_LAST; shaderType++
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  /development/ndk/platforms/android-18/samples/gles3jni/jni/
gles3jni.h 68 extern GLuint createShader(GLenum shaderType, const char* src);
  /development/perftests/panorama/feature_mos/src/mosaic_renderer/
Renderer.h 34 GLuint loadShader(GLenum shaderType, const char* pSource);
  /external/chromium_org/third_party/webrtc/modules/video_render/android/
video_render_opengles20.h 35 GLuint loadShader(GLenum shaderType, const char* pSource);
  /packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/
Renderer.h 34 GLuint loadShader(GLenum shaderType, const char* pSource);
  /packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/
Renderer.h 34 GLuint loadShader(GLenum shaderType, const char* pSource);
  /sdk/emulator/opengl/host/libs/Translator/GLES_V2/
GLESv2Validate.h 33 static bool shaderType(GLenum type);

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