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Searched
refs:shaderTypes
(Results
1 - 7
of
7
) sorted by null
/external/deqp/modules/gles31/functional/
es31fBuiltinPrecisionTests.cpp
43
std::vector<glu::ShaderType>
shaderTypes
;
47
shaderTypes
.push_back(glu::SHADERTYPE_COMPUTE);
52
shaderTypes
,
55
shaderTypes
.clear();
56
shaderTypes
.push_back(glu::SHADERTYPE_VERTEX);
57
shaderTypes
.push_back(glu::SHADERTYPE_FRAGMENT);
58
shaderTypes
.push_back(glu::SHADERTYPE_COMPUTE);
63
shaderTypes
,
es31fOpaqueTypeIndexingTests.cpp
[
all
...]
/external/deqp/modules/gles3/functional/
es3fBuiltinPrecisionTests.cpp
43
std::vector<glu::ShaderType>
shaderTypes
;
46
shaderTypes
.push_back(glu::SHADERTYPE_VERTEX);
47
shaderTypes
.push_back(glu::SHADERTYPE_FRAGMENT);
52
shaderTypes
,
es3fShaderStateQueryTests.cpp
671
const GLenum
shaderTypes
[] = {GL_VERTEX_SHADER, GL_FRAGMENT_SHADER};
672
for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(
shaderTypes
); ++ndx)
674
const GLuint shader = glCreateShader(
shaderTypes
[ndx]);
675
verifyShaderParam(m_testCtx, *this, shader, GL_SHADER_TYPE,
shaderTypes
[ndx]);
[
all
...]
/external/deqp/modules/glshared/
glsBuiltinPrecisionTests.hpp
57
const std::vector<glu::ShaderType>&
shaderTypes
,
glsBuiltinPrecisionTests.cpp
[
all
...]
/external/deqp/modules/gles2/functional/
es2fShaderStateQueryTests.cpp
503
const GLenum
shaderTypes
[] = {GL_VERTEX_SHADER, GL_FRAGMENT_SHADER};
504
for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(
shaderTypes
); ++ndx)
506
const GLuint shader = glCreateShader(
shaderTypes
[ndx]);
507
verifyShaderParam(m_testCtx, *this, shader, GL_SHADER_TYPE,
shaderTypes
[ndx]);
[
all
...]
Completed in 735 milliseconds